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System.cpp
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System.cpp
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#include "stdafx.h"
#include "VFS.h"
#include "Utilities/bin_patch.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/system_progress.hpp"
#include "Emu/system_utils.hpp"
#include "Emu/perf_meter.hpp"
#include "Emu/vfs_config.h"
#include "Emu/Cell/ErrorCodes.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/PPUDisAsm.h"
#include "Emu/Cell/PPUAnalyser.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/RSX/RSXThread.h"
#include "Emu/Cell/lv2/sys_process.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Cell/lv2/sys_prx.h"
#include "Emu/Cell/lv2/sys_overlay.h"
#include "Emu/title.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/Capture/rsx_replay.h"
#include "Loader/PSF.h"
#include "Loader/ELF.h"
#include "Utilities/StrUtil.h"
#include "../Crypto/unself.h"
#include "util/yaml.hpp"
#include "util/logs.hpp"
#include "util/serialization.hpp"
#include <fstream>
#include <memory>
#include <regex>
#include "Utilities/JIT.h"
#include "display_sleep_control.h"
#if defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VulkanAPI.h"
#endif
LOG_CHANNEL(sys_log, "SYS");
// Preallocate 32 MiB
stx::manual_typemap<void, 0x20'00000, 128> g_fixed_typemap;
bool g_use_rtm = false;
u64 g_rtm_tx_limit1 = 0;
u64 g_rtm_tx_limit2 = 0;
std::string g_cfg_defaults;
atomic_t<u64> g_watchdog_hold_ctr{0};
extern bool ppu_load_exec(const ppu_exec_object&);
extern void spu_load_exec(const spu_exec_object&);
extern void ppu_precompile(std::vector<std::string>& dir_queue, std::vector<lv2_prx*>* loaded_prx);
extern bool ppu_initialize(const ppu_module&, bool = false);
extern void ppu_finalize(const ppu_module&);
extern void ppu_unload_prx(const lv2_prx&);
extern std::shared_ptr<lv2_prx> ppu_load_prx(const ppu_prx_object&, const std::string&, s64 = 0);
extern std::pair<std::shared_ptr<lv2_overlay>, CellError> ppu_load_overlay(const ppu_exec_object&, const std::string& path, s64 = 0);
fs::file g_tty;
atomic_t<s64> g_tty_size{0};
std::array<std::deque<std::string>, 16> g_tty_input;
std::mutex g_tty_mutex;
// Report error and call std::abort(), defined in main.cpp
[[noreturn]] void report_fatal_error(std::string_view);
namespace atomic_wait
{
extern void parse_hashtable(bool(*cb)(u64 id, u32 refs, u64 ptr, u32 stats));
}
template<>
void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](game_boot_result value)
{
switch (value)
{
case game_boot_result::no_errors: return "No errors";
case game_boot_result::generic_error: return "Generic error";
case game_boot_result::nothing_to_boot: return "Nothing to boot";
case game_boot_result::wrong_disc_location: return "Wrong disc location";
case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
case game_boot_result::install_failed: return "Game install failed";
case game_boot_result::decryption_error: return "Failed to decrypt content";
case game_boot_result::file_creation_error: return "Could not create important files";
case game_boot_result::firmware_missing: return "Firmware is missing";
case game_boot_result::unsupported_disc_type: return "This disc type is not supported yet";
}
return unknown;
});
}
template<>
void fmt_class_string<cfg_mode>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](cfg_mode value)
{
switch (value)
{
case cfg_mode::custom: return "custom config";
case cfg_mode::custom_selection: return "custom config selection";
case cfg_mode::global: return "global config";
case cfg_mode::config_override: return "config override";
case cfg_mode::continuous: return "continuous config";
case cfg_mode::default_config: return "default config";
}
return unknown;
});
}
void Emulator::Init(bool add_only)
{
jit_runtime::initialize();
if (!g_tty)
{
const auto tty_path = fs::get_cache_dir() + "TTY.log";
g_tty.open(tty_path, fs::rewrite + fs::append);
if (!g_tty)
{
sys_log.fatal("Failed to create TTY log: %s (%s)", tty_path, fs::g_tls_error);
}
}
g_fxo->reset();
// Reset defaults, cache them
g_cfg_vfs.from_default();
g_cfg.from_default();
g_cfg.name.clear();
// Not all renderers are known at compile time, so set a provided default if possible
if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
{
g_cfg.video.renderer.set(m_default_renderer);
g_cfg.video.vk.adapter.from_string(m_default_graphics_adapter);
}
g_cfg_defaults = g_cfg.to_string();
// Load VFS config
g_cfg_vfs.load();
sys_log.notice("Using VFS config:\n%s", g_cfg_vfs.to_string());
// Mount all devices
const std::string emu_dir = rpcs3::utils::get_emu_dir();
const std::string elf_dir = fs::get_parent_dir(m_path);
vfs::mount("/dev_hdd0", g_cfg_vfs.get(g_cfg_vfs.dev_hdd0, emu_dir));
vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
vfs::mount("/dev_flash2", g_cfg_vfs.get_dev_flash2());
vfs::mount("/dev_flash3", g_cfg_vfs.get_dev_flash3());
vfs::mount("/dev_usb", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
vfs::mount("/dev_usb000", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, emu_dir));
if (!hdd1.empty())
{
vfs::mount("/dev_hdd1", hdd1);
sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
}
// Load config file
if (m_config_mode == cfg_mode::config_override)
{
if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
{
sys_log.notice("Applying config override: %s", m_config_path);
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
m_config_path.clear();
m_config_mode = cfg_mode::custom;
}
else
{
sys_log.success("Applied config override: %s", m_config_path);
g_cfg.name = m_config_path;
}
}
else
{
sys_log.fatal("Failed to access config: %s (%s). Proceeding with regular configuration.", m_config_path, fs::g_tls_error);
m_config_path.clear();
m_config_mode = cfg_mode::custom;
}
}
// Reload global configuration
if (m_config_mode != cfg_mode::config_override && m_config_mode != cfg_mode::default_config)
{
const auto cfg_path = fs::get_config_dir() + "/config.yml";
if (const fs::file cfg_file{cfg_path, fs::read + fs::create})
{
sys_log.notice("Applying global config: %s", cfg_path);
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply global config: %s", cfg_path);
}
g_cfg.name = cfg_path;
}
else
{
sys_log.fatal("Failed to access global config: %s (%s)", cfg_path, fs::g_tls_error);
}
}
// Create directories (can be disabled if necessary)
const std::string dev_hdd0 = rpcs3::utils::get_hdd0_dir();
const std::string dev_hdd1 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd1, emu_dir);
const std::string dev_usb = g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir);
const std::string dev_flsh = g_cfg_vfs.get_dev_flash();
const std::string dev_flsh2 = g_cfg_vfs.get_dev_flash2();
const std::string dev_flsh3 = g_cfg_vfs.get_dev_flash3();
auto make_path_verbose = [](const std::string& path)
{
if (!fs::create_path(path))
{
sys_log.fatal("Failed to create path: %s (%s)", path, fs::g_tls_error);
}
};
const std::string save_path = dev_hdd0 + "home/" + m_usr + "/savedata/";
const std::string user_path = dev_hdd0 + "home/" + m_usr + "/localusername";
if (g_cfg.vfs.init_dirs)
{
make_path_verbose(dev_hdd0);
make_path_verbose(dev_hdd1);
make_path_verbose(dev_flsh);
make_path_verbose(dev_flsh2);
make_path_verbose(dev_flsh3);
make_path_verbose(dev_usb);
make_path_verbose(dev_hdd0 + "game/");
make_path_verbose(dev_hdd0 + "game/TEST12345/");
make_path_verbose(dev_hdd0 + "game/TEST12345/USRDIR/");
make_path_verbose(dev_hdd0 + reinterpret_cast<const char*>(u8"game/$locks/"));
make_path_verbose(dev_hdd0 + "home/");
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/");
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/exdata/");
make_path_verbose(save_path);
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/trophy/");
if (!fs::write_file(user_path, fs::create + fs::excl + fs::write, "User"s))
{
if (fs::g_tls_error != fs::error::exist)
{
sys_log.fatal("Failed to create file: %s (%s)", user_path, fs::g_tls_error);
}
}
make_path_verbose(dev_hdd0 + "disc/");
make_path_verbose(dev_hdd0 + "savedata/");
make_path_verbose(dev_hdd0 + "savedata/vmc/");
make_path_verbose(dev_hdd0 + "photo/");
make_path_verbose(dev_hdd1 + "caches/");
}
make_path_verbose(fs::get_cache_dir() + "shaderlog/");
make_path_verbose(fs::get_cache_dir() + "spu_progs/");
make_path_verbose(fs::get_config_dir() + "captures/");
make_path_verbose(fs::get_config_dir() + "sounds/");
make_path_verbose(patch_engine::get_patches_path());
if (add_only)
{
// We don't need to initialize the rest if we only add games
return;
}
// Log user
if (m_usr.empty())
{
sys_log.fatal("No user configured");
}
else
{
std::string username;
if (const fs::file file = fs::file(user_path))
{
if (const std::string localusername = file.to_string(); !localusername.empty())
{
username = localusername;
}
else
{
sys_log.warning("Empty username in file: '%s'. Consider setting a username for user '%s' in the user manager.", user_path, m_usr);
}
}
else
{
sys_log.error("Could not read file: '%s'", user_path);
}
if (username.empty())
{
sys_log.notice("Logged in as user '%s'", m_usr);
}
else
{
sys_log.notice("Logged in as user '%s' with the username '%s'", m_usr, username);
}
}
// Fixup savedata
for (const auto& entry : fs::dir(save_path))
{
if (entry.is_directory && entry.name.starts_with(".backup_"))
{
const std::string desired = entry.name.substr(8);
const std::string pending = save_path + ".working_" + desired;
if (fs::is_dir(pending))
{
// Finalize interrupted saving
if (!fs::rename(pending, save_path + desired, false))
{
sys_log.fatal("Failed to fix save data: %s (%s)", pending, fs::g_tls_error);
continue;
}
sys_log.success("Fixed save data: %s", desired);
}
// Remove pending backup data
if (!fs::remove_all(save_path + entry.name))
{
sys_log.fatal("Failed to remove save data backup: %s%s (%s)", save_path, entry.name, fs::g_tls_error);
}
else
{
sys_log.success("Removed save data backup: %s%s", save_path, entry.name);
}
}
}
// Limit cache size
if (g_cfg.vfs.limit_cache_size)
rpcs3::cache::limit_cache_size();
}
void Emulator::SetUsr(const std::string& user)
{
sys_log.notice("Setting user ID '%s'", user);
const u32 id = rpcs3::utils::check_user(user);
if (id == 0)
{
fmt::throw_exception("Failed to set user ID '%s'", user);
}
m_usrid = id;
m_usr = user;
}
std::string Emulator::GetBackgroundPicturePath() const
{
// Try to find a custom icon first
std::string path = fs::get_config_dir() + "/Icons/game_icons/" + GetTitleID() + "/PIC1.PNG";
if (fs::is_file(path))
{
return path;
}
path = m_sfo_dir + "/PIC1.PNG";
if (!fs::is_file(path))
{
const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
if (disc_dir.empty())
{
// Fallback to ICON0.PNG
path = m_sfo_dir + "/ICON0.PNG";
}
else
{
// Fallback to PIC1.PNG in disc dir
path = disc_dir + "/PIC1.PNG";
if (!fs::is_file(path))
{
// Fallback to ICON0.PNG in update dir
path = m_sfo_dir + "/ICON0.PNG";
if (!fs::is_file(path))
{
// Fallback to ICON0.PNG in disc dir
path = disc_dir + "/ICON0.PNG";
}
}
}
}
return path;
}
bool Emulator::BootRsxCapture(const std::string& path)
{
fs::file in_file(path);
if (!in_file)
{
return false;
}
std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
utils::serial load_manager;
load_manager.set_reading_state(in_file.to_vector<u8>());
load_manager(*frame);
in_file.close();
if (frame->magic != rsx::c_fc_magic)
{
sys_log.error("Invalid rsx capture file!");
return false;
}
if (frame->version != rsx::c_fc_version)
{
sys_log.error("Rsx capture file version not supported! Expected %d, found %d", +rsx::c_fc_version, frame->version);
return false;
}
if (frame->LE_format != u32{std::endian::little == std::endian::native})
{
static constexpr std::string_view machines[2]{"Big-Endian", "Little-Endian"};
sys_log.error("Rsx capture byte endianness not supported! Expected %s format, found %s format"
, machines[frame->LE_format ^ 1], machines[frame->LE_format]);
return false;
}
Init();
g_cfg.video.disable_on_disk_shader_cache.set(true);
vm::init();
g_fxo->init(false);
// Initialize progress dialog
g_fxo->init<named_thread<progress_dialog_server>>();
// PS3 'executable'
m_state = system_state::ready;
GetCallbacks().on_ready();
GetCallbacks().init_gs_render();
GetCallbacks().init_pad_handler("");
GetCallbacks().on_run(false);
m_state = system_state::running;
auto replay_thr = g_fxo->init<named_thread<rsx::rsx_replay_thread>>("RSX Replay", std::move(frame));
replay_thr->state -= cpu_flag::stop;
replay_thr->state.notify_one(cpu_flag::stop);
return true;
}
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, cfg_mode config_mode, const std::string& config_path)
{
if (!fs::exists(path))
{
return game_boot_result::invalid_file_or_folder;
}
m_path_old = m_path;
m_config_mode = config_mode;
m_config_path = config_path;
if (direct || fs::is_file(path))
{
m_path = path;
return Load(title_id, add_only);
}
game_boot_result result = game_boot_result::nothing_to_boot;
static const char* boot_list[] =
{
"/EBOOT.BIN",
"/USRDIR/EBOOT.BIN",
"/USRDIR/ISO.BIN.EDAT",
"/PS3_GAME/USRDIR/EBOOT.BIN",
};
for (std::string elf : boot_list)
{
elf = path + elf;
if (fs::is_file(elf))
{
m_path = elf;
result = Load(title_id, add_only);
break;
}
}
if (add_only)
{
for (auto&& entry : fs::dir{ path })
{
if (entry.name == "." || entry.name == "..")
{
continue;
}
if (entry.is_directory && std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
{
const std::string elf = path + "/" + entry.name + "/USRDIR/EBOOT.BIN";
if (fs::is_file(elf))
{
m_path = elf;
if (const auto err = Load(title_id, add_only); err != game_boot_result::no_errors)
{
result = err;
}
}
}
}
}
return result;
}
void Emulator::SetForceBoot(bool force_boot)
{
m_force_boot = force_boot;
}
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
{
const std::string resolved_path = GetCallbacks().resolve_path(m_path);
if (!IsStopped())
{
Stop();
}
if (!title_id.empty())
{
m_title_id = title_id;
}
sys_log.notice("Selected config: mode=%s, path=\"%s\"", m_config_mode, m_config_path);
sys_log.notice("Path: %s", m_path);
{
Init(add_only);
// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations)
YAML::Node games;
if (fs::file f{fs::get_config_dir() + "/games.yml", fs::read + fs::create})
{
auto [result, error] = yaml_load(f.to_string());
if (!error.empty())
{
sys_log.error("Failed to load games.yml: %s", error);
}
games = result;
}
if (!games.IsMap())
{
games.reset();
}
const std::string elf_dir = fs::get_parent_dir(m_path);
// Load PARAM.SFO (TODO)
psf::registry _psf;
if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
{
m_sfo_dir = elf_dir;
_psf = psf::load_object(sfov);
}
else
{
if (fs::is_dir(m_path))
{
// Special case (directory scan)
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(m_path, m_title_id);
}
else if (!disc.empty())
{
// Check previously used category before it's overwritten
if (m_cat == "DG")
{
m_sfo_dir = disc + "/" + m_game_dir;
}
else if (m_cat == "GD")
{
m_sfo_dir = rpcs3::utils::get_hdd0_dir() + "game/" + m_title_id;
}
else
{
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(disc, m_title_id);
}
}
else
{
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(elf_dir + "/../", m_title_id);
}
_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
}
m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of(fs::delim) + 1)));
m_title_id = std::string(psf::get_string(_psf, "TITLE_ID"));
m_cat = std::string(psf::get_string(_psf, "CATEGORY"));
const auto version_app = psf::get_string(_psf, "APP_VER", "Unknown");
const auto version_disc = psf::get_string(_psf, "VERSION", "Unknown");
m_app_version = version_app == "Unknown" ? version_disc : version_app;
if (!_psf.empty() && m_cat.empty())
{
sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game.");
return game_boot_result::invalid_file_or_folder;
}
sys_log.notice("Title: %s", GetTitle());
sys_log.notice("Serial: %s", GetTitleID());
sys_log.notice("Category: %s", GetCat());
sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
if (!add_only)
{
if (m_config_mode == cfg_mode::custom_selection || (m_config_mode == cfg_mode::continuous && !m_config_path.empty()))
{
if (fs::file cfg_file{ m_config_path })
{
sys_log.notice("Applying %s: %s", m_config_mode, m_config_path);
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = m_config_path;
}
else
{
sys_log.fatal("Failed to apply %s: %s", m_config_mode, m_config_path);
}
}
else
{
sys_log.fatal("Failed to access %s: %s", m_config_mode, m_config_path);
}
}
else if (m_config_mode == cfg_mode::custom)
{
const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id);
// Load custom config-1
if (fs::file cfg_file{ config_path })
{
sys_log.notice("Applying custom config: %s", config_path);
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = config_path;
m_config_path = config_path;
}
else
{
sys_log.fatal("Failed to apply custom config: %s", config_path);
}
}
// Load custom config-2
if (fs::file cfg_file{ m_path + ".yml" })
{
sys_log.notice("Applying custom config: %s.yml", m_path);
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = m_path + ".yml";
m_config_path = g_cfg.name;
}
else
{
sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
}
}
}
}
initalize_timebased_time();
// Set RTM usage
g_use_rtm = utils::has_rtm() && (((utils::has_mpx() && !utils::has_tsx_force_abort()) && g_cfg.core.enable_TSX == tsx_usage::enabled) || g_cfg.core.enable_TSX == tsx_usage::forced);
if (!add_only)
{
// Log some extra info in case of boot
#if defined(HAVE_VULKAN)
if (g_cfg.video.renderer == video_renderer::vulkan)
{
sys_log.notice("Vulkan SDK Revision: %d", VK_HEADER_VERSION);
}
#endif
sys_log.notice("Used configuration:\n%s\n", g_cfg.to_string());
if (g_use_rtm && (!utils::has_mpx() || utils::has_tsx_force_abort()))
{
sys_log.warning("TSX forced by User");
}
// Initialize patch engine
g_fxo->need<patch_engine>();
// Load patches from different locations
g_fxo->get<patch_engine>().append_global_patches();
g_fxo->get<patch_engine>().append_title_patches(m_title_id);
}
if (g_use_rtm)
{
// Update supplementary settings
const f64 _1ns = utils::get_tsc_freq() / 1000'000'000.;
g_rtm_tx_limit1 = static_cast<u64>(g_cfg.core.tx_limit1_ns * _1ns);
g_rtm_tx_limit2 = static_cast<u64>(g_cfg.core.tx_limit2_ns * _1ns);
}
// Set bdvd_dir
std::string bdvd_dir;
if (!add_only)
{
bdvd_dir = g_cfg_vfs.dev_bdvd;
if (!bdvd_dir.empty() && bdvd_dir.back() != fs::delim[0] && bdvd_dir.back() != fs::delim[1])
{
bdvd_dir.push_back('/');
}
if (!bdvd_dir.empty() && !fs::is_file(bdvd_dir + "PS3_DISC.SFB"))
{
// Unuse if invalid
sys_log.error("Failed to use custom BDVD directory: '%s'", bdvd_dir);
bdvd_dir.clear();
}
}
// Special boot mode (directory scan)
if (!add_only && fs::is_dir(m_path))
{
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
g_fxo->init(false);
Run(false);
m_force_boot = false;
// Force LLVM recompiler
g_cfg.core.ppu_decoder.from_default();
// Force LLE lib loading mode
g_cfg.core.libraries_control.set_set([]()
{
std::set<std::string> set;
extern const std::map<std::string_view, int> g_prx_list;
for (const auto& lib : g_prx_list)
{
set.emplace(std::string(lib.first) + ":lle");
}
return set;
}());
// Fake arg (workaround)
argv.resize(1);
argv[0] = "/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN";
m_dir = "/dev_bdvd/PS3_GAME";
g_fxo->init<named_thread>("SPRX Loader"sv, [this]
{
std::string path;
std::vector<std::string> dir_queue;
dir_queue.emplace_back(m_path + '/');
if (m_title_id.empty())
{
// Check if we are trying to scan vsh/module
const std::string vsh_path = g_cfg_vfs.get_dev_flash() + "vsh/module";
if (IsPathInsideDir(m_path, vsh_path))
{
// Memorize path to vsh.self
path = vsh_path + "/vsh.self";
}
}
else
{
// Find game update to use EBOOT.BIN from it, also add its directory to scan
if (m_cat == "DG")
{
const std::string hdd0_path = vfs::get("/dev_hdd0/game/") + m_title_id;
if (fs::is_file(hdd0_path + "/USRDIR/EBOOT.BIN"))
{
m_path = hdd0_path;
dir_queue.emplace_back(m_path + '/');
}
}
// Memorize path to EBOOT.BIN
path = m_path + "/USRDIR/EBOOT.BIN";
// Try to add all related directories
const std::set<std::string> dirs = GetGameDirs();
dir_queue.insert(std::end(dir_queue), std::begin(dirs), std::end(dirs));
}
if (fs::is_file(path))
{
// Compile binary first
ppu_log.notice("Trying to load binary: %s", path);
fs::file src{path};
src = decrypt_self(std::move(src));
const ppu_exec_object obj = src;
if (obj == elf_error::ok)
{
auto& _main = g_fxo->get<ppu_module>();
ppu_load_exec(obj);
_main.path = path;
ConfigurePPUCache();
ppu_initialize(_main);
}
else
{
sys_log.error("Failed to load binary '%s' (%s)", path, obj.get_error());
}
}
else
{
// Workaround for analyser glitches
ensure(vm::falloc(0x10000, 0xf0000, vm::main));
}
if (IsStopped())
{
m_path = m_path_old; // Reset m_path to fix boot from gui
GetCallbacks().on_stop(); // Call on_stop to refresh gui
return;
}
ppu_precompile(dir_queue, nullptr);
// Exit "process"
CallAfter([]
{
Emu.SetForceBoot(true);
Emu.Stop();
});
m_path = m_path_old; // Reset m_path to fix boot from gui
GetCallbacks().on_stop(); // Call on_stop to refresh gui
});
return game_boot_result::no_errors;
}
// Detect boot location
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
const bool from_hdd0_game = IsPathInsideDir(m_path, hdd0_game);
const bool from_dev_flash = IsPathInsideDir(m_path, g_cfg_vfs.get_dev_flash());
#ifdef _WIN32
// m_path might be passed from command line with differences in uppercase/lowercase on windows.
if ((!from_hdd0_game && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(hdd0_game))) ||
(!from_dev_flash && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(g_cfg_vfs.get_dev_flash()))))
{
// Let's just abort to prevent errors down the line.
sys_log.error("The boot path seems to contain incorrectly cased characters. Please adjust the path and try again.");
return game_boot_result::invalid_file_or_folder;
}
#endif
// Mount /dev_bdvd/ if necessary
if (bdvd_dir.empty() && disc.empty())
{
// Find disc directory by searching a valid PS3_DISC.SFB closest to root directory
std::string sfb_dir, main_dir;
std::string_view main_dir_name;
for (std::string search_dir = elf_dir;;)
{
std::string parent_dir = fs::get_parent_dir(search_dir);
if (parent_dir.size() == search_dir.size())
{
// Keep looking until root directory is reached
break;
}
if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB"}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
{
main_dir_name = std::string_view{search_dir}.substr(search_dir.find_last_of(fs::delim) + 1);
if (main_dir_name == "PS3_GAME" || std::regex_match(main_dir_name.begin(), main_dir_name.end(), std::regex("^PS3_GM[[:digit:]]{2}$")))
{
// Remember valid disc directory
main_dir = search_dir;
sfb_dir = parent_dir;
main_dir_name = std::string_view{main_dir}.substr(main_dir.find_last_of(fs::delim) + 1);
}
}
search_dir = std::move(parent_dir);
}
if (!sfb_dir.empty())
{
{
if (from_hdd0_game)
{
// Booting disc game from wrong location
sys_log.error("Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
const std::string dst_dir = hdd0_disc + sfb_dir.substr(hdd0_game.size());
// Move and retry from correct location
if (fs::create_path(fs::get_parent_dir(dst_dir)) && fs::rename(sfb_dir, dst_dir, false))
{
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only);
}
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
return game_boot_result::wrong_disc_location;
}
bdvd_dir = sfb_dir + "/";
// Set game dir
m_game_dir = std::string{main_dir_name};
}
}
}
if (bdvd_dir.empty() && !is_disc_patch)
{
// Reset original disc game dir if this is neither disc nor disc patch
m_game_dir = "PS3_GAME";
}
// Booting patch data
if ((is_disc_patch || m_cat == "GD") && bdvd_dir.empty() && disc.empty())
{
// Load /dev_bdvd/ from game list if available
if (auto node = games[m_title_id])
{
bdvd_dir = node.Scalar();
}
else
{
sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory.");
return game_boot_result::invalid_file_or_folder;
}
}
// Check /dev_bdvd/