PS3 emulator/debugger
C++ CMake C Python Objective-C Batchfile
Latest commit f2ba41a Jan 19, 2017 @al0xf al0xf committed with Nekotekina Stub cellOsk (#2264)
* Stub cellOsk

Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.

* Fix commit

* Fix formatting

* cellOsk improvements

* cellOsk improvements
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3rdparty Add cereal dependency Jul 30, 2016
Utilities Add variant.hpp from mapbox Aug 24, 2016
Vulkan Vulkan: glslang workaround Jul 13, 2016
asmjit @ b0dad1a SPU Cleanup Sep 1, 2015
asmjitsrc Fixes (#1432) Jan 14, 2016
bin Improved shaders cache Jun 27, 2016
llvm @ 051e787 LLVM AOT Jun 19, 2016
llvm_build DX12 dependencies fix Nov 17, 2015
ps3emu_api Added rpcs3 api (dynamic library) Jun 17, 2016
rpcs3-tests Fix rpcs3-test build. Apr 7, 2016
rpcs3 Stub cellOsk (#2264) Jan 18, 2017
rsx-debugger @ 3b11b96 rsx-debug: Add a separate qt app Jul 31, 2016
rsx_program_decompiler @ de3b205 update submodule rsx_program_decompiler (#2020) Aug 3, 2016
wxWidgets @ cbb799b build: Update wxWidget to 3.1 Mar 6, 2016
.clang-format Tweak clang-format Sep 17, 2016
.editorconfig .editorconfig added Aug 12, 2016
.gitignore vulkan: Add relevant libs. Feb 19, 2016
.gitmodules rsx-debug: Add a separate qt app Jul 31, 2016
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) Aug 4, 2016
.travis.yml Update LLVM on Travis Jan 18, 2017
CMakeLists.txt Check if gcc version is below 5.1 or equal to 6.1 Dec 30, 2016
LICENSE Few bugs fixed and license file added Feb 13, 2014
README.md Add "License" section Dec 2, 2016
appveyor.yml Hopefully fix appveyor build (#2148) Sep 21, 2016
git-clang-format Add a git pre-commit hook running clang-format Aug 27, 2016
pre-commit.readme Add a git pre-commit hook running clang-format Aug 27, 2016
rpcs3.sln Added rsx_program_decompiler to the CMakeLists Jun 21, 2016
rpcs3_debug.props Partial commit: Preview Apr 15, 2016
rpcs3_default.props Add cereal dependency Jul 30, 2016
rpcs3_llvm.props LLVM AOT Jun 19, 2016
rpcs3_memleak.props Property sheets, configuration simplified Dec 8, 2015
rpcs3_release.props Partial commit: Preview Apr 15, 2016
usertype.dat .clang-format added Aug 12, 2016
zlib.props Fixed build for MSVC Mar 28, 2016

README.md

RPCS3

Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

  • Windows: 1) Open the .SLN file. 2) Build the projects in __BUILD_BEFORE folder: right-click on every project > Build. 3) Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.8 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).
CMake Build Options (Linux & Mac OSX)
  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.