/
GLTexture.cpp
623 lines (545 loc) · 22.1 KB
/
GLTexture.cpp
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#include "stdafx.h"
#include "GLTexture.h"
#include "GLHelpers.h"
#include "../GCM.h"
#include "../RSXThread.h"
#include "../RSXTexture.h"
#include "../rsx_utils.h"
#include "../Common/TextureUtils.h"
namespace
{
GLenum get_sized_internal_format(u32 texture_format)
{
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8: return GL_R8;
case CELL_GCM_TEXTURE_A1R5G5B5: return GL_RGB5_A1;
case CELL_GCM_TEXTURE_A4R4G4B4: return GL_RGBA4;
case CELL_GCM_TEXTURE_R5G6B5: return GL_RGB565;
case CELL_GCM_TEXTURE_A8R8G8B8: return GL_RGBA8;
case CELL_GCM_TEXTURE_G8B8: return GL_RG8;
case CELL_GCM_TEXTURE_R6G5B5: return GL_RGB565;
case CELL_GCM_TEXTURE_DEPTH24_D8: return GL_DEPTH_COMPONENT24;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return GL_DEPTH_COMPONENT24;
case CELL_GCM_TEXTURE_DEPTH16: return GL_DEPTH_COMPONENT16;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return GL_DEPTH_COMPONENT16;
case CELL_GCM_TEXTURE_X16: return GL_R16;
case CELL_GCM_TEXTURE_Y16_X16: return GL_RG16;
case CELL_GCM_TEXTURE_R5G5B5A1: return GL_RGB5_A1;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return GL_RGBA16F;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return GL_RGBA32F;
case CELL_GCM_TEXTURE_X32_FLOAT: return GL_R32F;
case CELL_GCM_TEXTURE_D1R5G5B5: return GL_RGB5_A1;
case CELL_GCM_TEXTURE_D8R8G8B8: return GL_RGBA8;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return GL_RG16F;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
fmt::throw_exception("Compressed or unknown texture format 0x%x" HERE, texture_format);
}
std::tuple<GLenum, GLenum> get_format_type(u32 texture_format)
{
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8: return std::make_tuple(GL_RED, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_A1R5G5B5: return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_A4R4G4B4: return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4);
case CELL_GCM_TEXTURE_R5G6B5: return std::make_tuple(GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
case CELL_GCM_TEXTURE_A8R8G8B8: return std::make_tuple(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_G8B8: return std::make_tuple(GL_RG, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_R6G5B5: return std::make_tuple(GL_RGBA, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_DEPTH24_D8: return std::make_tuple(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE);
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT, GL_FLOAT);
case CELL_GCM_TEXTURE_DEPTH16: return std::make_tuple(GL_DEPTH_COMPONENT, GL_SHORT);
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT, GL_FLOAT);
case CELL_GCM_TEXTURE_X16: return std::make_tuple(GL_RED, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_Y16_X16: return std::make_tuple(GL_RG, GL_UNSIGNED_SHORT);
case CELL_GCM_TEXTURE_R5G5B5A1: return std::make_tuple(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA, GL_HALF_FLOAT);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return std::make_tuple(GL_RGBA, GL_FLOAT);
case CELL_GCM_TEXTURE_X32_FLOAT: return std::make_tuple(GL_RED, GL_FLOAT);
case CELL_GCM_TEXTURE_D1R5G5B5: return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
case CELL_GCM_TEXTURE_D8R8G8B8: return std::make_tuple(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return std::make_tuple(GL_RG, GL_HALF_FLOAT);
}
fmt::throw_exception("Compressed or unknown texture format 0x%x" HERE, texture_format);
}
bool is_compressed_format(u32 texture_format)
{
switch (texture_format)
{
case CELL_GCM_TEXTURE_B8:
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_A8R8G8B8:
case CELL_GCM_TEXTURE_G8B8:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_Y16_X16:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
case CELL_GCM_TEXTURE_X32_FLOAT:
case CELL_GCM_TEXTURE_D1R5G5B5:
case CELL_GCM_TEXTURE_D8R8G8B8:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
return false;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return true;
}
fmt::throw_exception("Unknown format 0x%x" HERE, texture_format);
}
bool requires_unpack_byte(u32 texture_format)
{
switch (texture_format)
{
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_Y16_X16:
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
case CELL_GCM_TEXTURE_D1R5G5B5:
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return true;
}
return false;
}
std::array<GLenum, 4> get_swizzle_remap(u32 texture_format)
{
// NOTE: This must be in ARGB order in all forms below.
switch (texture_format)
{
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_R5G6B5:
//case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_A8R8G8B8: // TODO
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_A4R4G4B4:
return{ GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
case CELL_GCM_TEXTURE_B8:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_X32_FLOAT:
return { GL_RED, GL_RED, GL_RED, GL_RED };
case CELL_GCM_TEXTURE_G8B8:
return { GL_GREEN, GL_RED, GL_GREEN, GL_RED};
case CELL_GCM_TEXTURE_Y16_X16:
return { GL_RED, GL_GREEN, GL_RED, GL_GREEN};
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
return { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return { GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN };
case CELL_GCM_TEXTURE_D1R5G5B5:
case CELL_GCM_TEXTURE_D8R8G8B8:
return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return { GL_ZERO, GL_GREEN, GL_BLUE, GL_RED };
}
fmt::throw_exception("Unknown format 0x%x" HERE, texture_format);
}
}
namespace rsx
{
namespace gl
{
int gl_tex_min_filter(rsx::texture_minify_filter min_filter)
{
switch (min_filter)
{
case rsx::texture_minify_filter::nearest: return GL_NEAREST;
case rsx::texture_minify_filter::linear: return GL_LINEAR;
case rsx::texture_minify_filter::nearest_nearest: return GL_NEAREST_MIPMAP_NEAREST;
case rsx::texture_minify_filter::linear_nearest: return GL_LINEAR_MIPMAP_NEAREST;
case rsx::texture_minify_filter::nearest_linear: return GL_NEAREST_MIPMAP_LINEAR;
case rsx::texture_minify_filter::linear_linear: return GL_LINEAR_MIPMAP_LINEAR;
case rsx::texture_minify_filter::convolution_min: return GL_LINEAR_MIPMAP_LINEAR;
}
fmt::throw_exception("Unknow min filter" HERE);
}
int gl_tex_mag_filter(rsx::texture_magnify_filter mag_filter)
{
switch (mag_filter)
{
case rsx::texture_magnify_filter::nearest: return GL_NEAREST;
case rsx::texture_magnify_filter::linear: return GL_LINEAR;
case rsx::texture_magnify_filter::convolution_mag: return GL_LINEAR;
}
fmt::throw_exception("Unknow mag filter" HERE);
}
static const int gl_tex_zfunc[] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
void texture::create()
{
if (m_id)
{
remove();
}
glGenTextures(1, &m_id);
}
int texture::gl_wrap(rsx::texture_wrap_mode wrap)
{
switch (wrap)
{
case rsx::texture_wrap_mode::wrap: return GL_REPEAT;
case rsx::texture_wrap_mode::mirror: return GL_MIRRORED_REPEAT;
case rsx::texture_wrap_mode::clamp_to_edge: return GL_CLAMP_TO_EDGE;
case rsx::texture_wrap_mode::border: return GL_CLAMP_TO_BORDER;
case rsx::texture_wrap_mode::clamp: return GL_CLAMP_TO_BORDER;
case rsx::texture_wrap_mode::mirror_once_clamp_to_edge: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case rsx::texture_wrap_mode::mirror_once_border: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
case rsx::texture_wrap_mode::mirror_once_clamp: return GL_MIRROR_CLAMP_EXT;
}
LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d)", (u32)wrap);
return GL_REPEAT;
}
float texture::max_aniso(rsx::texture_max_anisotropy aniso)
{
switch (aniso)
{
case rsx::texture_max_anisotropy::x1: return 1.0f;
case rsx::texture_max_anisotropy::x2: return 2.0f;
case rsx::texture_max_anisotropy::x4: return 4.0f;
case rsx::texture_max_anisotropy::x6: return 6.0f;
case rsx::texture_max_anisotropy::x8: return 8.0f;
case rsx::texture_max_anisotropy::x10: return 10.0f;
case rsx::texture_max_anisotropy::x12: return 12.0f;
case rsx::texture_max_anisotropy::x16: return 16.0f;
}
LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d)", (u32)aniso);
return 1.0f;
}
u16 texture::get_pitch_modifier(u32 format)
{
switch (format)
{
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
default:
LOG_ERROR(RSX, "Unimplemented pitch modifier for texture format: 0x%x", format);
return 0;
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return 4;
case CELL_GCM_TEXTURE_B8:
return 1;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return 0;
case CELL_GCM_TEXTURE_A1R5G5B5:
case CELL_GCM_TEXTURE_A4R4G4B4:
case CELL_GCM_TEXTURE_R5G6B5:
case CELL_GCM_TEXTURE_G8B8:
case CELL_GCM_TEXTURE_R6G5B5:
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
case CELL_GCM_TEXTURE_X16:
case CELL_GCM_TEXTURE_R5G5B5A1:
case CELL_GCM_TEXTURE_D1R5G5B5:
return 2;
case CELL_GCM_TEXTURE_A8R8G8B8:
case CELL_GCM_TEXTURE_X32_FLOAT:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_D8R8G8B8:
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
case CELL_GCM_TEXTURE_Y16_X16:
return 4;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return 8;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return 16;
}
}
namespace
{
void create_and_fill_texture(rsx::texture_dimension_extended dim,
u16 mipmap_count, int format, u16 width, u16 height, u16 depth, const std::vector<rsx_subresource_layout> &input_layouts, bool is_swizzled,
std::vector<gsl::byte> staging_buffer)
{
int mip_level = 0;
if (dim == rsx::texture_dimension_extended::texture_dimension_1d)
{
__glcheck glTexStorage1D(GL_TEXTURE_1D, mipmap_count, get_sized_internal_format(format), width);
if (!is_compressed_format(format))
{
const auto &format_type = get_format_type(format);
for (const rsx_subresource_layout &layout : input_layouts)
{
__glcheck upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
__glcheck glTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block, std::get<0>(format_type), std::get<1>(format_type), staging_buffer.data());
}
}
else
{
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
__glcheck glCompressedTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block * 4, get_sized_internal_format(format), size, layout.data.data());
}
}
return;
}
if (dim == rsx::texture_dimension_extended::texture_dimension_2d)
{
__glcheck glTexStorage2D(GL_TEXTURE_2D, mipmap_count, get_sized_internal_format(format), width, height);
if (!is_compressed_format(format))
{
const auto &format_type = get_format_type(format);
for (const rsx_subresource_layout &layout : input_layouts)
{
__glcheck upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
__glcheck glTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block, layout.height_in_block, std::get<0>(format_type), std::get<1>(format_type), staging_buffer.data());
}
}
else
{
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
__glcheck glCompressedTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, get_sized_internal_format(format), size, layout.data.data());
}
}
return;
}
if (dim == rsx::texture_dimension_extended::texture_dimension_cubemap)
{
__glcheck glTexStorage2D(GL_TEXTURE_CUBE_MAP, mipmap_count, get_sized_internal_format(format), width, height);
// Note : input_layouts size is get_exact_mipmap_count() for non cubemap texture, and 6 * get_exact_mipmap_count() for cubemap
// Thus for non cubemap texture, mip_level / mipmap_per_layer will always be rounded to 0.
// mip_level % mipmap_per_layer will always be equal to mip_level
if (!is_compressed_format(format))
{
const auto &format_type = get_format_type(format);
for (const rsx_subresource_layout &layout : input_layouts)
{
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
__glcheck glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block, layout.height_in_block, std::get<0>(format_type), std::get<1>(format_type), staging_buffer.data());
mip_level++;
}
}
else
{
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
__glcheck glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, get_sized_internal_format(format), size, layout.data.data());
mip_level++;
}
}
return;
}
if (dim == rsx::texture_dimension_extended::texture_dimension_3d)
{
__glcheck glTexStorage3D(GL_TEXTURE_3D, mipmap_count, get_sized_internal_format(format), width, height, depth);
if (!is_compressed_format(format))
{
const auto &format_type = get_format_type(format);
for (const rsx_subresource_layout &layout : input_layouts)
{
__glcheck upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
__glcheck glTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block, layout.height_in_block, depth, std::get<0>(format_type), std::get<1>(format_type), staging_buffer.data());
}
}
else
{
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * layout.depth * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
__glcheck glCompressedTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, layout.depth, get_sized_internal_format(format), size, layout.data.data());
}
}
return;
}
}
}
bool texture::mandates_expansion(u32 format)
{
/**
* If a texture behaves differently when uploaded directly vs when uploaded via texutils methods, it should be added here.
*/
if (format == CELL_GCM_TEXTURE_A1R5G5B5)
return true;
return false;
}
void texture::init(int index, rsx::fragment_texture& tex)
{
switch (tex.dimension())
{
case rsx::texture_dimension::dimension3d:
if (!tex.depth())
{
return;
}
case rsx::texture_dimension::dimension2d:
if (!tex.height())
{
return;
}
case rsx::texture_dimension::dimension1d:
if (!tex.width())
{
return;
}
break;
}
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
//We can't re-use texture handles if using immutable storage
if (m_id)
{
__glcheck remove();
}
__glcheck create();
__glcheck glActiveTexture(GL_TEXTURE0 + index);
bind();
u32 full_format = tex.format();
u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
__glcheck ::gl::pixel_pack_settings().apply();
__glcheck ::gl::pixel_unpack_settings().apply();
u32 aligned_pitch = tex.pitch();
size_t texture_data_sz = get_placed_texture_storage_size(tex, 256);
std::vector<gsl::byte> data_upload_buf(texture_data_sz);
u32 block_sz = get_pitch_modifier(format);
__glcheck glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
__glcheck create_and_fill_texture(tex.get_extended_texture_dimension(), tex.get_exact_mipmap_count(), format, tex.width(), tex.height(), tex.depth(), get_subresources_layout(tex), is_swizzled, data_upload_buf);
const std::array<GLenum, 4>& glRemap = get_swizzle_remap(format);
glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, tex.get_exact_mipmap_count() - 1);
u8 remap_a = tex.remap() & 0x3;
u8 remap_r = (tex.remap() >> 2) & 0x3;
u8 remap_g = (tex.remap() >> 4) & 0x3;
u8 remap_b = (tex.remap() >> 6) & 0x3;
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_S, gl_wrap(tex.wrap_s()));
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_T, gl_wrap(tex.wrap_t()));
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_R, gl_wrap(tex.wrap_r()));
__glcheck glTexParameterf(m_target, GL_TEXTURE_LOD_BIAS, tex.bias());
__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
__glcheck glTexParameteri(m_target, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
int min_filter = gl_tex_min_filter(tex.min_filter());
if (min_filter != GL_LINEAR && min_filter != GL_NEAREST)
{
if (tex.get_exact_mipmap_count() <= 1 || m_target == GL_TEXTURE_RECTANGLE)
{
LOG_WARNING(RSX, "Texture %d, target 0x%x, requesting mipmap filtering without any mipmaps set!", m_id, m_target);
min_filter = GL_LINEAR;
}
}
__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, min_filter);
__glcheck glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter(tex.mag_filter()));
__glcheck glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
}
void texture::init(int index, rsx::vertex_texture& tex)
{
switch (tex.dimension())
{
case rsx::texture_dimension::dimension3d:
if (!tex.depth())
{
return;
}
case rsx::texture_dimension::dimension2d:
if (!tex.height())
{
return;
}
case rsx::texture_dimension::dimension1d:
if (!tex.width())
{
return;
}
break;
}
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
//We can't re-use texture handles if using immutable storage
if (m_id)
{
__glcheck remove();
}
__glcheck create();
__glcheck glActiveTexture(GL_TEXTURE0 + index);
bind();
u32 full_format = tex.format();
u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
__glcheck::gl::pixel_pack_settings().apply();
__glcheck::gl::pixel_unpack_settings().apply();
u32 aligned_pitch = tex.pitch();
size_t texture_data_sz = get_placed_texture_storage_size(tex, 256);
std::vector<gsl::byte> data_upload_buf(texture_data_sz);
u32 block_sz = get_pitch_modifier(format);
__glcheck glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
__glcheck create_and_fill_texture(tex.get_extended_texture_dimension(), tex.get_exact_mipmap_count(), format, tex.width(), tex.height(), tex.depth(), get_subresources_layout(tex), is_swizzled, data_upload_buf);
const std::array<GLenum, 4>& glRemap = get_swizzle_remap(format);
glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, tex.get_exact_mipmap_count() - 1);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_REPEAT);
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_REPEAT);
__glcheck glTexParameteri(m_target, GL_TEXTURE_WRAP_R, GL_REPEAT);
__glcheck glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
__glcheck glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
__glcheck glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
void texture::bind()
{
glBindTexture(m_target, m_id);
}
void texture::unbind()
{
glBindTexture(m_target, 0);
}
void texture::remove()
{
if (m_id)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
}
u32 texture::id() const
{
return m_id;
}
}
}