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VKGSRender.cpp
3631 lines (3024 loc) · 121 KB
/
VKGSRender.cpp
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#include "stdafx.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "VKGSRender.h"
#include "../rsx_methods.h"
#include "../rsx_utils.h"
#include "../Common/BufferUtils.h"
#include "VKFormats.h"
#include "VKCommonDecompiler.h"
#include "VKRenderPass.h"
namespace
{
u32 get_max_depth_value(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 0xFFFF;
case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
}
fmt::throw_exception("Unknown depth format" HERE);
}
u8 get_pixel_size(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 2;
case rsx::surface_depth_format::z24s8: return 4;
}
fmt::throw_exception("Unknown depth format" HERE);
}
}
namespace vk
{
VkCompareOp get_compare_func(rsx::comparison_function op, bool reverse_direction = false)
{
switch (op)
{
case rsx::comparison_function::never: return VK_COMPARE_OP_NEVER;
case rsx::comparison_function::greater: return reverse_direction ? VK_COMPARE_OP_LESS: VK_COMPARE_OP_GREATER;
case rsx::comparison_function::less: return reverse_direction ? VK_COMPARE_OP_GREATER: VK_COMPARE_OP_LESS;
case rsx::comparison_function::less_or_equal: return reverse_direction ? VK_COMPARE_OP_GREATER_OR_EQUAL: VK_COMPARE_OP_LESS_OR_EQUAL;
case rsx::comparison_function::greater_or_equal: return reverse_direction ? VK_COMPARE_OP_LESS_OR_EQUAL: VK_COMPARE_OP_GREATER_OR_EQUAL;
case rsx::comparison_function::equal: return VK_COMPARE_OP_EQUAL;
case rsx::comparison_function::not_equal: return VK_COMPARE_OP_NOT_EQUAL;
case rsx::comparison_function::always: return VK_COMPARE_OP_ALWAYS;
default:
fmt::throw_exception("Unknown compare op: 0x%x" HERE, (u32)op);
}
}
std::pair<VkFormat, VkComponentMapping> get_compatible_surface_format(rsx::surface_color_format color_format)
{
const VkComponentMapping abgr = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A };
const VkComponentMapping o_rgb = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ONE };
const VkComponentMapping z_rgb = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_ZERO };
const VkComponentMapping o_bgr = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE };
const VkComponentMapping z_bgr = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ZERO };
switch (color_format)
{
case rsx::surface_color_format::r5g6b5:
return std::make_pair(VK_FORMAT_R5G6B5_UNORM_PACK16, vk::default_component_map());
case rsx::surface_color_format::a8r8g8b8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, vk::default_component_map());
case rsx::surface_color_format::a8b8g8r8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, abgr);
case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, o_bgr);
case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, z_bgr);
case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, z_rgb);
case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, o_rgb);
case rsx::surface_color_format::w16z16y16x16:
return std::make_pair(VK_FORMAT_R16G16B16A16_SFLOAT, vk::default_component_map());
case rsx::surface_color_format::w32z32y32x32:
return std::make_pair(VK_FORMAT_R32G32B32A32_SFLOAT, vk::default_component_map());
case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, o_rgb);
case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, z_rgb);
case rsx::surface_color_format::b8:
{
VkComponentMapping no_alpha = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_ONE };
return std::make_pair(VK_FORMAT_R8_UNORM, no_alpha);
}
case rsx::surface_color_format::g8b8:
{
VkComponentMapping gb_rg = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G };
return std::make_pair(VK_FORMAT_R8G8_UNORM, gb_rg);
}
case rsx::surface_color_format::x32:
return std::make_pair(VK_FORMAT_R32_SFLOAT, vk::default_component_map());
default:
LOG_ERROR(RSX, "Surface color buffer: Unsupported surface color format (0x%x)", (u32)color_format);
return std::make_pair(VK_FORMAT_B8G8R8A8_UNORM, vk::default_component_map());
}
}
std::pair<u32, bool> get_compatible_gcm_format(rsx::surface_color_format color_format)
{
switch (color_format)
{
case rsx::surface_color_format::r5g6b5:
return{ CELL_GCM_TEXTURE_R5G6B5, false };
case rsx::surface_color_format::a8r8g8b8:
return{ CELL_GCM_TEXTURE_A8R8G8B8, true }; //verified
case rsx::surface_color_format::a8b8g8r8:
return{ CELL_GCM_TEXTURE_A8R8G8B8, false };
case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
return{ CELL_GCM_TEXTURE_A8R8G8B8, true };
case rsx::surface_color_format::x8r8g8b8_z8r8g8b8:
case rsx::surface_color_format::x8r8g8b8_o8r8g8b8:
return{ CELL_GCM_TEXTURE_A8R8G8B8, false };
case rsx::surface_color_format::w16z16y16x16:
return{ CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT, true };
case rsx::surface_color_format::w32z32y32x32:
return{ CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT, true };
case rsx::surface_color_format::x1r5g5b5_o1r5g5b5:
case rsx::surface_color_format::x1r5g5b5_z1r5g5b5:
return{ CELL_GCM_TEXTURE_A1R5G5B5, false };
case rsx::surface_color_format::b8:
return{ CELL_GCM_TEXTURE_B8, false };
case rsx::surface_color_format::g8b8:
return{ CELL_GCM_TEXTURE_G8B8, true };
case rsx::surface_color_format::x32:
return{ CELL_GCM_TEXTURE_X32_FLOAT, true }; //verified
default:
return{ CELL_GCM_TEXTURE_A8R8G8B8, false };
}
}
VkLogicOp get_logic_op(rsx::logic_op op)
{
switch (op)
{
case rsx::logic_op::logic_clear: return VK_LOGIC_OP_CLEAR;
case rsx::logic_op::logic_and: return VK_LOGIC_OP_AND;
case rsx::logic_op::logic_and_reverse: return VK_LOGIC_OP_AND_REVERSE;
case rsx::logic_op::logic_copy: return VK_LOGIC_OP_COPY;
case rsx::logic_op::logic_and_inverted: return VK_LOGIC_OP_AND_INVERTED;
case rsx::logic_op::logic_noop: return VK_LOGIC_OP_NO_OP;
case rsx::logic_op::logic_xor: return VK_LOGIC_OP_XOR;
case rsx::logic_op::logic_or : return VK_LOGIC_OP_OR;
case rsx::logic_op::logic_nor: return VK_LOGIC_OP_NOR;
case rsx::logic_op::logic_equiv: return VK_LOGIC_OP_EQUIVALENT;
case rsx::logic_op::logic_invert: return VK_LOGIC_OP_INVERT;
case rsx::logic_op::logic_or_reverse: return VK_LOGIC_OP_OR_REVERSE;
case rsx::logic_op::logic_copy_inverted: return VK_LOGIC_OP_COPY_INVERTED;
case rsx::logic_op::logic_or_inverted: return VK_LOGIC_OP_OR_INVERTED;
case rsx::logic_op::logic_nand: return VK_LOGIC_OP_NAND;
case rsx::logic_op::logic_set: return VK_LOGIC_OP_SET;
default:
fmt::throw_exception("Unknown logic op 0x%x" HERE, (u32)op);
}
}
VkBlendFactor get_blend_factor(rsx::blend_factor factor)
{
switch (factor)
{
case rsx::blend_factor::one: return VK_BLEND_FACTOR_ONE;
case rsx::blend_factor::zero: return VK_BLEND_FACTOR_ZERO;
case rsx::blend_factor::src_alpha: return VK_BLEND_FACTOR_SRC_ALPHA;
case rsx::blend_factor::dst_alpha: return VK_BLEND_FACTOR_DST_ALPHA;
case rsx::blend_factor::src_color: return VK_BLEND_FACTOR_SRC_COLOR;
case rsx::blend_factor::dst_color: return VK_BLEND_FACTOR_DST_COLOR;
case rsx::blend_factor::constant_color: return VK_BLEND_FACTOR_CONSTANT_COLOR;
case rsx::blend_factor::constant_alpha: return VK_BLEND_FACTOR_CONSTANT_ALPHA;
case rsx::blend_factor::one_minus_src_color: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case rsx::blend_factor::one_minus_dst_color: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case rsx::blend_factor::one_minus_src_alpha: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case rsx::blend_factor::one_minus_dst_alpha: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case rsx::blend_factor::one_minus_constant_alpha: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
case rsx::blend_factor::one_minus_constant_color: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case rsx::blend_factor::src_alpha_saturate: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
default:
fmt::throw_exception("Unknown blend factor 0x%x" HERE, (u32)factor);
}
}
VkBlendOp get_blend_op(rsx::blend_equation op)
{
switch (op)
{
case rsx::blend_equation::add_signed:
LOG_TRACE(RSX, "blend equation add_signed used. Emulating using FUNC_ADD");
case rsx::blend_equation::add:
return VK_BLEND_OP_ADD;
case rsx::blend_equation::substract: return VK_BLEND_OP_SUBTRACT;
case rsx::blend_equation::reverse_substract_signed:
LOG_TRACE(RSX, "blend equation reverse_subtract_signed used. Emulating using FUNC_REVERSE_SUBTRACT");
case rsx::blend_equation::reverse_substract: return VK_BLEND_OP_REVERSE_SUBTRACT;
case rsx::blend_equation::min: return VK_BLEND_OP_MIN;
case rsx::blend_equation::max: return VK_BLEND_OP_MAX;
default:
fmt::throw_exception("Unknown blend op: 0x%x" HERE, (u32)op);
}
}
VkStencilOp get_stencil_op(rsx::stencil_op op)
{
switch (op)
{
case rsx::stencil_op::keep: return VK_STENCIL_OP_KEEP;
case rsx::stencil_op::zero: return VK_STENCIL_OP_ZERO;
case rsx::stencil_op::replace: return VK_STENCIL_OP_REPLACE;
case rsx::stencil_op::incr: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case rsx::stencil_op::decr: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case rsx::stencil_op::invert: return VK_STENCIL_OP_INVERT;
case rsx::stencil_op::incr_wrap: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case rsx::stencil_op::decr_wrap: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
default:
fmt::throw_exception("Unknown stencil op: 0x%x" HERE, (u32)op);
}
}
VkFrontFace get_front_face(rsx::front_face ffv)
{
switch (ffv)
{
case rsx::front_face::cw: return VK_FRONT_FACE_CLOCKWISE;
case rsx::front_face::ccw: return VK_FRONT_FACE_COUNTER_CLOCKWISE;
default:
fmt::throw_exception("Unknown front face value: 0x%x" HERE, (u32)ffv);
}
}
VkCullModeFlags get_cull_face(rsx::cull_face cfv)
{
switch (cfv)
{
case rsx::cull_face::back: return VK_CULL_MODE_BACK_BIT;
case rsx::cull_face::front: return VK_CULL_MODE_FRONT_BIT;
case rsx::cull_face::front_and_back: return VK_CULL_MODE_FRONT_AND_BACK;
default:
fmt::throw_exception("Unknown cull face value: 0x%x" HERE, (u32)cfv);
}
}
}
namespace
{
std::tuple<VkPipelineLayout, VkDescriptorSetLayout> get_shared_pipeline_layout(VkDevice dev)
{
std::array<VkDescriptorSetLayoutBinding, VK_NUM_DESCRIPTOR_BINDINGS> bindings = {};
size_t idx = 0;
// Vertex stream, one stream for cacheable data, one stream for transient data
for (int i = 0; i < 2; i++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = VERTEX_BUFFERS_FIRST_BIND_SLOT + i;
idx++;
}
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = FRAGMENT_CONSTANT_BUFFERS_BIND_SLOT;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = FRAGMENT_STATE_BIND_SLOT;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = FRAGMENT_TEXTURE_PARAMS_BIND_SLOT;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = VERTEX_CONSTANT_BUFFERS_BIND_SLOT;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
bindings[idx].binding = VERTEX_LAYOUT_BIND_SLOT;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
bindings[idx].binding = VERTEX_PARAMS_BIND_SLOT;
idx++;
for (int i = 0; i < rsx::limits::fragment_textures_count; i++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = TEXTURES_FIRST_BIND_SLOT + i;
idx++;
}
for (int i = 0; i < rsx::limits::vertex_textures_count; i++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = VERTEX_TEXTURES_FIRST_BIND_SLOT + i;
idx++;
}
verify(HERE), idx == VK_NUM_DESCRIPTOR_BINDINGS;
VkDescriptorSetLayoutCreateInfo infos = {};
infos.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
infos.pBindings = bindings.data();
infos.bindingCount = static_cast<uint32_t>(bindings.size());
VkDescriptorSetLayout set_layout;
CHECK_RESULT(vkCreateDescriptorSetLayout(dev, &infos, nullptr, &set_layout));
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &set_layout;
VkPipelineLayout result;
CHECK_RESULT(vkCreatePipelineLayout(dev, &layout_info, nullptr, &result));
return std::make_tuple(result, set_layout);
}
}
u64 VKGSRender::get_cycles()
{
return thread_ctrl::get_cycles(static_cast<named_thread<VKGSRender>&>(*this));
}
VKGSRender::VKGSRender() : GSRender()
{
u32 instance_handle = m_thread_context.createInstance("RPCS3");
if (instance_handle > 0)
{
m_thread_context.makeCurrentInstance(instance_handle);
m_thread_context.enable_debugging();
}
else
{
LOG_FATAL(RSX, "Could not find a vulkan compatible GPU driver. Your GPU(s) may not support Vulkan, or you need to install the vulkan runtime and drivers");
m_device = VK_NULL_HANDLE;
return;
}
std::vector<vk::physical_device>& gpus = m_thread_context.enumerateDevices();
//Actually confirm that the loader found at least one compatible device
//This should not happen unless something is wrong with the driver setup on the target system
if (gpus.empty())
{
//We can't throw in Emulator::Load, so we show error and return
LOG_FATAL(RSX, "No compatible GPU devices found");
m_device = VK_NULL_HANDLE;
return;
}
bool gpu_found = false;
std::string adapter_name = g_cfg.video.vk.adapter;
display_handle_t display = m_frame->handle();
#if !defined(_WIN32) && !defined(__APPLE__)
std::visit([this](auto&& p) {
using T = std::decay_t<decltype(p)>;
if constexpr (std::is_same_v<T, std::pair<Display*, Window>>)
{
m_display_handle = p.first; XFlush(m_display_handle);
}
}, display);
#endif
for (auto &gpu : gpus)
{
if (gpu.get_name() == adapter_name)
{
m_swapchain.reset(m_thread_context.createSwapChain(display, gpu));
gpu_found = true;
break;
}
}
if (!gpu_found || adapter_name.empty())
{
m_swapchain.reset(m_thread_context.createSwapChain(display, gpus[0]));
}
if (!m_swapchain)
{
m_device = VK_NULL_HANDLE;
LOG_FATAL(RSX, "Could not successfully initialize a swapchain");
return;
}
m_device = (vk::render_device*)(&m_swapchain->get_device());
vk::set_current_thread_ctx(m_thread_context);
vk::set_current_renderer(m_swapchain->get_device());
m_client_width = m_frame->client_width();
m_client_height = m_frame->client_height();
if (!m_swapchain->init(m_client_width, m_client_height))
present_surface_dirty_flag = true;
//create command buffer...
m_command_buffer_pool.create((*m_device));
for (auto &cb : m_primary_cb_list)
{
cb.create(m_command_buffer_pool);
cb.init_fence(*m_device);
}
m_current_command_buffer = &m_primary_cb_list[0];
//Create secondary command_buffer for parallel operations
m_secondary_command_buffer_pool.create((*m_device));
m_secondary_command_buffer.create(m_secondary_command_buffer_pool, true);
m_secondary_command_buffer.access_hint = vk::command_buffer::access_type_hint::all;
//Precalculated stuff
std::tie(pipeline_layout, descriptor_layouts) = get_shared_pipeline_layout(*m_device);
//Occlusion
m_occlusion_query_pool.create((*m_device), OCCLUSION_MAX_POOL_SIZE);
for (int n = 0; n < 128; ++n)
m_occlusion_query_data[n].driver_handle = n;
//Generate frame contexts
VkDescriptorPoolSize uniform_buffer_pool = { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 6 * DESCRIPTOR_MAX_DRAW_CALLS };
VkDescriptorPoolSize uniform_texel_pool = { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER , 2 * DESCRIPTOR_MAX_DRAW_CALLS };
VkDescriptorPoolSize texture_pool = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 20 * DESCRIPTOR_MAX_DRAW_CALLS };
std::vector<VkDescriptorPoolSize> sizes{ uniform_buffer_pool, uniform_texel_pool, texture_pool };
VkSemaphoreCreateInfo semaphore_info = {};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
//VRAM allocation
m_attrib_ring_info.create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VK_ATTRIB_RING_BUFFER_SIZE_M * 0x100000, "attrib buffer", 0x400000);
m_fragment_env_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_UBO_RING_BUFFER_SIZE_M * 0x100000, "fragment env buffer");
m_vertex_env_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_UBO_RING_BUFFER_SIZE_M * 0x100000, "vertex env buffer");
m_fragment_texture_params_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_UBO_RING_BUFFER_SIZE_M * 0x100000, "fragment texture params buffer");
m_vertex_layout_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_UBO_RING_BUFFER_SIZE_M * 0x100000, "vertex layout buffer");
m_fragment_constants_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_UBO_RING_BUFFER_SIZE_M * 0x100000, "fragment constants buffer");
m_transform_constants_ring_info.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_TRANSFORM_CONSTANTS_BUFFER_SIZE_M * 0x100000, "transform constants buffer");
m_index_buffer_ring_info.create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_INDEX_RING_BUFFER_SIZE_M * 0x100000, "index buffer");
m_texture_upload_buffer_ring_info.create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_TEXTURE_UPLOAD_RING_BUFFER_SIZE_M * 0x100000, "texture upload buffer", 32 * 0x100000);
const auto limits = m_device->gpu().get_limits();
m_texbuffer_view_size = std::min(limits.maxTexelBufferElements, VK_ATTRIB_RING_BUFFER_SIZE_M * 0x100000u);
if (m_texbuffer_view_size < 0x800000)
{
// Warn, only possibly expected on macOS
LOG_WARNING(RSX, "Current driver may crash due to memory limitations (%uk)", m_texbuffer_view_size / 1024);
}
for (auto &ctx : frame_context_storage)
{
vkCreateSemaphore((*m_device), &semaphore_info, nullptr, &ctx.present_semaphore);
ctx.descriptor_pool.create(*m_device, sizes.data(), static_cast<uint32_t>(sizes.size()), DESCRIPTOR_MAX_DRAW_CALLS, 1);
}
const auto& memory_map = m_device->get_memory_mapping();
null_buffer = std::make_unique<vk::buffer>(*m_device, 32, memory_map.device_local, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, 0);
null_buffer_view = std::make_unique<vk::buffer_view>(*m_device, null_buffer->value, VK_FORMAT_R8_UINT, 0, 32);
vk::initialize_compiler_context();
if (g_cfg.video.overlay)
{
auto key = vk::get_renderpass_key(m_swapchain->get_surface_format());
m_text_writer.reset(new vk::text_writer());
m_text_writer->init(*m_device, vk::get_renderpass(*m_device, key));
}
m_depth_converter.reset(new vk::depth_convert_pass());
m_depth_converter->create(*m_device);
m_attachment_clear_pass.reset(new vk::attachment_clear_pass());
m_attachment_clear_pass->create(*m_device);
m_prog_buffer.reset(new VKProgramBuffer());
if (g_cfg.video.disable_vertex_cache)
m_vertex_cache.reset(new vk::null_vertex_cache());
else
m_vertex_cache.reset(new vk::weak_vertex_cache());
m_shaders_cache.reset(new vk::shader_cache(*m_prog_buffer.get(), "vulkan", "v1.7"));
open_command_buffer();
for (u32 i = 0; i < m_swapchain->get_swap_image_count(); ++i)
{
const auto target_layout = m_swapchain->get_optimal_present_layout();
const auto target_image = m_swapchain->get_image(i);
VkClearColorValue clear_color{};
VkImageSubresourceRange range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range);
vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, target_layout, range);
}
m_current_frame = &frame_context_storage[0];
m_texture_cache.initialize((*m_device), m_swapchain->get_graphics_queue(),
m_texture_upload_buffer_ring_info);
m_ui_renderer.reset(new vk::ui_overlay_renderer());
m_ui_renderer->create(*m_current_command_buffer, m_texture_upload_buffer_ring_info);
supports_multidraw = true;
supports_native_ui = (bool)g_cfg.misc.use_native_interface;
}
VKGSRender::~VKGSRender()
{
if (m_device == VK_NULL_HANDLE)
{
//Initialization failed
return;
}
//Wait for device to finish up with resources
vkDeviceWaitIdle(*m_device);
//Texture cache
m_texture_cache.destroy();
//Shaders
vk::finalize_compiler_context();
m_prog_buffer->clear();
m_persistent_attribute_storage.reset();
m_volatile_attribute_storage.reset();
//Global resources
vk::destroy_global_resources();
//Heaps
m_attrib_ring_info.destroy();
m_fragment_env_ring_info.destroy();
m_vertex_env_ring_info.destroy();
m_fragment_texture_params_ring_info.destroy();
m_vertex_layout_ring_info.destroy();
m_fragment_constants_ring_info.destroy();
m_transform_constants_ring_info.destroy();
m_index_buffer_ring_info.destroy();
m_texture_upload_buffer_ring_info.destroy();
//Fallback bindables
null_buffer.reset();
null_buffer_view.reset();
if (m_current_frame == &m_aux_frame_context)
{
//Return resources back to the owner
m_current_frame = &frame_context_storage[m_current_queue_index];
m_current_frame->swap_storage(m_aux_frame_context);
m_current_frame->grab_resources(m_aux_frame_context);
}
m_aux_frame_context.buffer_views_to_clean.clear();
//NOTE: aux_context uses descriptor pools borrowed from the main queues and any allocations will be automatically freed when pool is destroyed
for (auto &ctx : frame_context_storage)
{
vkDestroySemaphore((*m_device), ctx.present_semaphore, nullptr);
ctx.descriptor_pool.destroy();
ctx.buffer_views_to_clean.clear();
}
//Textures
m_rtts.destroy();
m_texture_cache.destroy();
m_resource_manager.destroy();
m_stencil_mirror_sampler.reset();
//Overlay text handler
m_text_writer.reset();
//Overlay UI renderer
m_ui_renderer->destroy();
m_ui_renderer.reset();
//RGBA->depth cast helper
m_depth_converter->destroy();
m_depth_converter.reset();
//Attachment clear helper
m_attachment_clear_pass->destroy();
m_attachment_clear_pass.reset();
//Pipeline descriptors
vkDestroyPipelineLayout(*m_device, pipeline_layout, nullptr);
vkDestroyDescriptorSetLayout(*m_device, descriptor_layouts, nullptr);
//Queries
m_occlusion_query_pool.destroy();
//Command buffer
for (auto &cb : m_primary_cb_list)
cb.destroy();
m_command_buffer_pool.destroy();
m_secondary_command_buffer.destroy();
m_secondary_command_buffer_pool.destroy();
//Device handles/contexts
m_swapchain->destroy();
m_thread_context.close();
#if !defined(_WIN32) && !defined(__APPLE__) && defined(HAVE_VULKAN)
if (m_display_handle)
XCloseDisplay(m_display_handle);
#endif
}
bool VKGSRender::on_access_violation(u32 address, bool is_writing)
{
vk::texture_cache::thrashed_set result;
{
std::lock_guard lock(m_secondary_cb_guard);
const rsx::invalidation_cause cause = is_writing ? rsx::invalidation_cause::deferred_write : rsx::invalidation_cause::deferred_read;
result = std::move(m_texture_cache.invalidate_address(m_secondary_command_buffer, address, cause));
}
if (!result.violation_handled)
return false;
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
if (result.num_flushable > 0)
{
const bool is_rsxthr = std::this_thread::get_id() == m_rsx_thread;
bool has_queue_ref = false;
if (!is_rsxthr)
{
//Always submit primary cb to ensure state consistency (flush pending changes such as image transitions)
vm::temporary_unlock();
std::lock_guard lock(m_flush_queue_mutex);
m_flush_requests.post(false);
has_queue_ref = true;
}
else if (!vk::is_uninterruptible())
{
//Flush primary cb queue to sync pending changes (e.g image transitions!)
flush_command_queue();
}
else
{
//LOG_ERROR(RSX, "Fault in uninterruptible code!");
}
if (has_queue_ref)
{
//Wait for the RSX thread to process request if it hasn't already
m_flush_requests.producer_wait();
}
m_texture_cache.flush_all(m_secondary_command_buffer, result);
if (has_queue_ref)
{
//Release RSX thread
m_flush_requests.remove_one();
}
}
return true;
}
void VKGSRender::on_invalidate_memory_range(const utils::address_range &range)
{
std::lock_guard lock(m_secondary_cb_guard);
auto data = std::move(m_texture_cache.invalidate_range(m_secondary_command_buffer, range, rsx::invalidation_cause::unmap));
AUDIT(data.empty());
if (data.violation_handled)
{
m_texture_cache.purge_unreleased_sections();
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
}
void VKGSRender::notify_tile_unbound(u32 tile)
{
//TODO: Handle texture writeback
//u32 addr = rsx::get_address(tiles[tile].offset, tiles[tile].location);
//on_notify_memory_unmapped(addr, tiles[tile].size);
//m_rtts.invalidate_surface_address(addr, false);
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
void VKGSRender::check_heap_status(u32 flags)
{
bool heap_critical;
if (flags == VK_HEAP_CHECK_ALL)
{
heap_critical = m_attrib_ring_info.is_critical() ||
m_texture_upload_buffer_ring_info.is_critical() ||
m_fragment_env_ring_info.is_critical() ||
m_vertex_env_ring_info.is_critical() ||
m_fragment_texture_params_ring_info.is_critical() ||
m_vertex_layout_ring_info.is_critical() ||
m_fragment_constants_ring_info.is_critical() ||
m_transform_constants_ring_info.is_critical() ||
m_index_buffer_ring_info.is_critical();
}
else if (flags)
{
heap_critical = false;
u32 test = 1 << utils::cnttz32(flags, true);
do
{
switch (flags & test)
{
case 0:
break;
case VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE:
heap_critical = m_texture_upload_buffer_ring_info.is_critical();
break;
case VK_HEAP_CHECK_VERTEX_STORAGE:
heap_critical = m_attrib_ring_info.is_critical() || m_index_buffer_ring_info.is_critical();
break;
case VK_HEAP_CHECK_VERTEX_ENV_STORAGE:
heap_critical = m_vertex_env_ring_info.is_critical();
break;
case VK_HEAP_CHECK_FRAGMENT_ENV_STORAGE:
heap_critical = m_fragment_env_ring_info.is_critical();
break;
case VK_HEAP_CHECK_TEXTURE_ENV_STORAGE:
heap_critical = m_fragment_texture_params_ring_info.is_critical();
break;
case VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE:
heap_critical = m_vertex_layout_ring_info.is_critical();
break;
case VK_HEAP_CHECK_TRANSFORM_CONSTANTS_STORAGE:
heap_critical = m_transform_constants_ring_info.is_critical();
break;
case VK_HEAP_CHECK_FRAGMENT_CONSTANTS_STORAGE:
heap_critical = m_fragment_constants_ring_info.is_critical();
break;
default:
fmt::throw_exception("Unexpected heap flag set! (0x%X)", test);
}
flags &= ~test;
test <<= 1;
}
while (flags && !heap_critical);
}
if (heap_critical)
{
std::chrono::time_point<steady_clock> submit_start = steady_clock::now();
frame_context_t *target_frame = nullptr;
u64 earliest_sync_time = UINT64_MAX;
for (s32 i = 0; i < VK_MAX_ASYNC_FRAMES; ++i)
{
auto ctx = &frame_context_storage[i];
if (ctx->swap_command_buffer)
{
if (ctx->last_frame_sync_time > m_last_heap_sync_time &&
ctx->last_frame_sync_time < earliest_sync_time)
target_frame = ctx;
}
}
if (target_frame == nullptr)
{
flush_command_queue(true);
m_vertex_cache->purge();
m_index_buffer_ring_info.reset_allocation_stats();
m_fragment_env_ring_info.reset_allocation_stats();
m_vertex_env_ring_info.reset_allocation_stats();
m_fragment_texture_params_ring_info.reset_allocation_stats();
m_vertex_layout_ring_info.reset_allocation_stats();
m_fragment_constants_ring_info.reset_allocation_stats();
m_transform_constants_ring_info.reset_allocation_stats();
m_attrib_ring_info.reset_allocation_stats();
m_texture_upload_buffer_ring_info.reset_allocation_stats();
m_current_frame->reset_heap_ptrs();
m_last_heap_sync_time = get_system_time();
}
else
{
target_frame->swap_command_buffer->poke();
while (target_frame->swap_command_buffer->pending)
{
if (!target_frame->swap_command_buffer->poke())
std::this_thread::yield();
}
process_swap_request(target_frame, true);
}
std::chrono::time_point<steady_clock> submit_end = steady_clock::now();
m_flip_time += std::chrono::duration_cast<std::chrono::microseconds>(submit_end - submit_start).count();
}
}
void VKGSRender::check_present_status()
{
if (!m_queued_frames.empty())
{
auto ctx = m_queued_frames.front();
if (ctx->swap_command_buffer->pending)
{
if (!ctx->swap_command_buffer->poke())
{
return;
}
}
process_swap_request(ctx, true);
}
}
void VKGSRender::check_descriptors()
{
// Ease resource pressure if the number of draw calls becomes too high or we are running low on memory resources
const auto required_descriptors = rsx::method_registers.current_draw_clause.pass_count();
verify(HERE), required_descriptors < DESCRIPTOR_MAX_DRAW_CALLS;
if ((required_descriptors + m_current_frame->used_descriptors) > DESCRIPTOR_MAX_DRAW_CALLS)
{
// Should hard sync before resetting descriptors for spec compliance
flush_command_queue(true);
m_current_frame->descriptor_pool.reset(0);
m_current_frame->used_descriptors = 0;
}
}
void VKGSRender::check_window_status()
{
if (m_swapchain->supports_automatic_wm_reports())
{
// This driver will report window events as VK_ERROR_OUT_OF_DATE_KHR
m_frame->clear_wm_events();
return;
}
#ifdef _WIN32
if (LIKELY(!m_frame->has_wm_events()))
{
return;
}
while (const auto _event = m_frame->get_wm_event())
{
switch (_event)
{
case wm_event::toggle_fullscreen:
{
renderer_unavailable = true;
m_frame->enable_wm_fullscreen();
m_frame->toggle_fullscreen();
m_frame->disable_wm_fullscreen();
break;
}
case wm_event::geometry_change_notice:
{
// Stall until finish notification is received. Also, raise surface dirty flag
u32 timeout = 1000;
bool handled = false;
while (timeout)
{
switch (m_frame->get_wm_event())
{
default:
break;
case wm_event::window_resized:
handled = true;
present_surface_dirty_flag = true;
break;
case wm_event::geometry_change_in_progress:
timeout += 10; // Extend timeout to wait for user to finish resizing
break;
case wm_event::window_restored:
case wm_event::window_visibility_changed:
case wm_event::window_minimized:
case wm_event::window_moved:
handled = true; // Ignore these events as they do not alter client area
break;
}
if (handled)
{
break;
}
else
{
// Wait for window manager event
std::this_thread::sleep_for(1ms);
timeout --;
}
}
if (!timeout)
{
LOG_ERROR(RSX, "wm event handler timed out");
}
// Reset renderer availability if something has changed about the window
renderer_unavailable = false;
break;
}
case wm_event::window_resized:
{
LOG_ERROR(RSX, "wm_event::window_resized received without corresponding wm_event::geometry_change_notice!");
std::this_thread::sleep_for(100ms);
renderer_unavailable = false;
break;
}
}
}
#else
// If the queue is in use, it should be properly consumed
verify(HERE), !m_frame->has_wm_events();
const auto frame_width = m_frame->client_width();
const auto frame_height = m_frame->client_height();