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GLCompute.cpp
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GLCompute.cpp
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#include "GLCompute.h"
#include "Utilities/StrUtil.h"
namespace gl
{
void compute_task::initialize()
{
// Set up optimal kernel size
const auto& caps = gl::get_driver_caps();
if (caps.vendor_AMD || caps.vendor_MESA)
{
optimal_group_size = 64;
unroll_loops = false;
}
else if (caps.vendor_NVIDIA)
{
optimal_group_size = 32;
}
else
{
optimal_group_size = 128;
}
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, reinterpret_cast<GLint*>(&max_invocations_x));
}
void compute_task::create()
{
if (!compiled)
{
m_shader.create(::glsl::program_domain::glsl_compute_program, m_src);
m_shader.compile();
m_program.create();
m_program.attach(m_shader);
m_program.link();
compiled = true;
}
}
void compute_task::destroy()
{
if (compiled)
{
m_program.remove();
m_shader.remove();
compiled = false;
}
}
void compute_task::run(u32 invocations_x, u32 invocations_y)
{
GLint old_program;
glGetIntegerv(GL_CURRENT_PROGRAM, &old_program);
bind_resources();
m_program.use();
glDispatchCompute(invocations_x, invocations_y, 1);
glUseProgram(old_program);
}
void compute_task::run(u32 num_invocations)
{
u32 invocations_x, invocations_y;
if (num_invocations <= max_invocations_x) [[likely]]
{
invocations_x = num_invocations;
invocations_y = 1;
}
else
{
// Since all the invocations will run, the optimal distribution is sqrt(count)
const u32 optimal_length = static_cast<u32>(floor(std::sqrt(num_invocations)));
invocations_x = optimal_length;
invocations_y = invocations_x;
if (num_invocations % invocations_x) invocations_y++;
}
run(invocations_x, invocations_y);
}
cs_shuffle_base::cs_shuffle_base()
{
work_kernel =
" value = data[index];\n"
" data[index] = %f(value);\n";
loop_advance =
" index++;\n";
suffix =
"}\n";
}
void cs_shuffle_base::build(const char* function_name, u32 _kernel_size)
{
// Initialize to allow detecting optimal settings
initialize();
kernel_size = _kernel_size? _kernel_size : optimal_kernel_size;
m_src =
"#version 430\n"
"layout(local_size_x=%ws, local_size_y=1, local_size_z=1) in;\n"
"layout(binding=%loc, std430) buffer ssbo{ uint data[]; };\n"
"%ub"
"\n"
"#define KERNEL_SIZE %ks\n"
"\n"
"// Generic swap routines\n"
"#define bswap_u16(bits) (bits & 0xFF) << 8 | (bits & 0xFF00) >> 8 | (bits & 0xFF0000) << 8 | (bits & 0xFF000000) >> 8\n"
"#define bswap_u32(bits) (bits & 0xFF) << 24 | (bits & 0xFF00) << 8 | (bits & 0xFF0000) >> 8 | (bits & 0xFF000000) >> 24\n"
"#define bswap_u16_u32(bits) (bits & 0xFFFF) << 16 | (bits & 0xFFFF0000) >> 16\n"
"\n"
"// Depth format conversions\n"
"#define d24f_to_f32(bits) (bits << 7)\n"
"#define f32_to_d24f(bits) (bits >> 7)\n"
"\n"
"uint linear_invocation_id()\n"
"{\n"
" uint size_in_x = (gl_NumWorkGroups.x * gl_WorkGroupSize.x);\n"
" return (gl_GlobalInvocationID.y * size_in_x) + gl_GlobalInvocationID.x;\n"
"}\n"
"\n"
"%md"
"void main()\n"
"{\n"
" uint invocation_id = linear_invocation_id();\n"
" uint index = invocation_id * KERNEL_SIZE;\n"
" uint value;\n"
" %vars"
"\n";
const std::pair<std::string, std::string> syntax_replace[] =
{
{ "%loc", std::to_string(GL_COMPUTE_BUFFER_SLOT(0)) },
{ "%ws", std::to_string(optimal_group_size) },
{ "%ks", std::to_string(kernel_size) },
{ "%vars", variables },
{ "%f", function_name },
{ "%ub", uniforms },
{ "%md", method_declarations }
};
m_src = fmt::replace_all(m_src, syntax_replace);
work_kernel = fmt::replace_all(work_kernel, syntax_replace);
if (kernel_size <= 1)
{
m_src += " {\n" + work_kernel + " }\n";
}
else if (unroll_loops)
{
work_kernel += loop_advance + "\n";
m_src += std::string
(
" //Unrolled loop\n"
" {\n"
);
// Assemble body with manual loop unroll to try loweing GPR usage
for (u32 n = 0; n < kernel_size; ++n)
{
m_src += work_kernel;
}
m_src += " }\n";
}
else
{
m_src += " for (int loop = 0; loop < KERNEL_SIZE; ++loop)\n";
m_src += " {\n";
m_src += work_kernel;
m_src += loop_advance;
m_src += " }\n";
}
m_src += suffix;
}
void cs_shuffle_base::bind_resources()
{
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_data_length);
}
void cs_shuffle_base::run(const gl::buffer* data, u32 data_length, u32 data_offset)
{
m_data = data;
m_data_offset = data_offset;
m_data_length = data_length;
const auto num_bytes_per_invocation = optimal_group_size * kernel_size * 4;
const auto num_bytes_to_process = utils::align(data_length, num_bytes_per_invocation);
const auto num_invocations = num_bytes_to_process / num_bytes_per_invocation;
if ((num_bytes_to_process + data_offset) > data->size())
{
// Technically robust buffer access should keep the driver from crashing in OOB situations
rsx_log.error("Inadequate buffer length submitted for a compute operation."
"Required=%d bytes, Available=%d bytes", num_bytes_to_process, data->size());
}
compute_task::run(num_invocations);
}
cs_shuffle_d32fx8_to_x8d24f::cs_shuffle_d32fx8_to_x8d24f()
{
uniforms = "uniform uint in_ptr, out_ptr;\n";
variables =
" uint in_offset = in_ptr >> 2;\n"
" uint out_offset = out_ptr >> 2;\n"
" uint depth, stencil;\n";
work_kernel =
" depth = data[index * 2 + in_offset];\n"
" stencil = data[index * 2 + (in_offset + 1)] & 0xFFu;\n"
" value = f32_to_d24f(depth) << 8;\n"
" value |= stencil;\n"
" data[index + out_ptr] = bswap_u32(value);\n";
cs_shuffle_base::build("");
}
void cs_shuffle_d32fx8_to_x8d24f::bind_resources()
{
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length);
}
void cs_shuffle_d32fx8_to_x8d24f::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels)
{
u32 data_offset;
if (src_offset > dst_offset)
{
data_offset = dst_offset;
m_ssbo_length = (src_offset + num_texels * 8) - data_offset;
}
else
{
data_offset = src_offset;
m_ssbo_length = (dst_offset + num_texels * 4) - data_offset;
}
m_program.uniforms["in_ptr"] = src_offset - data_offset;
m_program.uniforms["out_ptr"] = dst_offset - data_offset;
cs_shuffle_base::run(data, num_texels * 4, data_offset);
}
cs_shuffle_x8d24f_to_d32fx8::cs_shuffle_x8d24f_to_d32fx8()
{
uniforms = "uniform uint texel_count, in_ptr, out_ptr;\n";
variables =
" uint in_offset = in_ptr >> 2;\n"
" uint out_offset = out_ptr >> 2;\n"
" uint depth, stencil;\n";
work_kernel =
" value = data[index + in_offset];\n"
" value = bswap_u32(value);\n"
" stencil = (value & 0xFFu);\n"
" depth = (value >> 8);\n"
" data[index * 2 + out_offset] = d24f_to_f32(depth);\n"
" data[index * 2 + (out_offset + 1)] = stencil;\n";
cs_shuffle_base::build("");
}
void cs_shuffle_x8d24f_to_d32fx8::bind_resources()
{
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length);
}
void cs_shuffle_x8d24f_to_d32fx8::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels)
{
u32 data_offset;
if (src_offset > dst_offset)
{
data_offset = dst_offset;
m_ssbo_length = (src_offset + num_texels * 4) - data_offset;
}
else
{
data_offset = src_offset;
m_ssbo_length = (dst_offset + num_texels * 8) - data_offset;
}
m_program.uniforms["in_ptr"] = src_offset - data_offset;
m_program.uniforms["out_ptr"] = dst_offset - data_offset;
cs_shuffle_base::run(data, num_texels * 4, data_offset);
}
}