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State of Breakpoints not saved between sequential launches of the same application #10059

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LucasRitter opened this issue Apr 2, 2021 · 3 comments · Fixed by #14676
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@LucasRitter
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Please do not ask for help or report compatibility regressions here, use RPCS3 Discord server or forums instead.

Quick summary

Breakpoints at the start of an application only get tripped on the first launch after RPCS3 has been opened. Any new launches past that will no longer trip those breakpoints.

Details

2021-04-02.21-23-51.mp4

1. Please attach RPCS3's log.

RPCS3.log

2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.

  • Not a graphical issue -

3. Please attach screenshots of your problem.

- See Details section-

4. Please provide comparison with real PS3.

5. Please provide your system configuration:

  • OS Windows 10
  • CPU AMD Ryzen 7 3700X
  • GPU NVidia GeForce RTX 3070
  • Driver version 465.89.0.0
  • etc.

Please include.

The game I was experiencing this with was DJ Hero 2 (BLES00896 - v1.00) at offset 0x13310, which is the start of FSGGameInitialise(), a function called super early in the lifecycle of the game.

@elad335
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elad335 commented Apr 2, 2021

Well actually breakpoints should have been cleared because saving the state of breakpoints for each application is unimplemented. So it's just a GUI issue that does not clear it internally properly.

@LucasRitter
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So I'd have to reset the breakpoints when I relaunch the application?

@elad335
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elad335 commented Apr 2, 2021

I think its better to rename this issue to "breakpoints' state is not saved between sequantial launches of the same application" or something.

@LucasRitter LucasRitter changed the title Breakpoints only trip on first launch State of Breakpoints not saved between sequential launches of the same application Apr 2, 2021
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3 participants