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I was previously using the Vulkan backend when on the Intel card, before acquiring this R9 270X, so some settings might have carried over.
The text was updated successfully, but these errors were encountered:
It's triggered by automatic type management. I've added a thread early exit in case incompatible options are active. Fix will be available in the next PR.
Please do not ask for help or report compatibility regressions here, use RPCS3 Discord server or forums instead.
Quick summary
A thread named Vulkan Async Sc is taking 100% of one core despite not using Vulkan.
Details
Please describe the problem as accurately as possible.
0. Make sure you're running with settings as close to default as possible
1. Please attach RPCS3's log.
RPCS3.log
2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.
N/A
3. Please attach screenshots of your problem.
N/A
4. Please provide comparison with real PS3.
N/A
5. Please provide your system configuration:
Please include.
I was previously using the Vulkan backend when on the Intel card, before acquiring this R9 270X, so some settings might have carried over.
The text was updated successfully, but these errors were encountered: