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RSX: NV406E semaphore unexpected address crash with "report to developers" note. #11012

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Smopraq opened this issue Oct 15, 2021 · 7 comments

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@Smopraq
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Smopraq commented Oct 15, 2021

1. God of War Ascension [BCES01741] (update 01.12) RSX crash with a note in the error message requesting to report it to the developers.

2. Game crashes at a random moment and produces the following in the log:

·U 0:46:20.303700 {PPU[0x1000018] Thread (voice thread) [HLE:0x00a75afc, LR:0x006685e4]} cellVoice TODO: cellVoiceGetPortInfo(portId=259, pInfo=*0xd009be00)
·E 0:46:20.325860 {RSX [0x405a434]} RSX: nv406e::semaphore_acquire has timed out. semaphore_address=0xC0004000
·F 0:46:20.326486 {RSX [0x405a434]} RSX: NV406E semaphore unexpected address. Please report to the developers. (offset=0x4000, addr=0xc0004000)
·W 0:46:20.326660 {RSX [0x405a434]} SYS: Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.
·E 0:46:20.326792 {RSX [0x405a434]} RSX: Invalid RSX method 0x70 (arg=0x100, start=0x60, count=0x8, non-inc=false)
·W 0:46:20.329430 {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun
·! 0:51:29.566256 CFG: Confirmation Dialog for Entry confirmationBoxExitGame was ignored
·! 0:51:29.566585 SYS: Stopping emulator...

Full log is attached.

3. The game just hangs, there was nothing noteworthy showing in the performance overlay.

4. Real PS3 would never (re)produce this error message.

5. system configuration:

  • Win 10 PRO 19043.1237
  • Intel i5-8600
  • Nvidia Geforce GTX 1070ti
  • Driver version 471.96
  • 32G RAM
  • RPCS3 build 0.0.18-12899
  • Using PS4 controller natively (not running DS4)

RPCS3log.zip

The game does crash with other issues more consistently but this one had an explicit request to report it.

@Smopraq Smopraq changed the title God of War Ascension [BCES01741] RSX crash with "report to developers" note. RSX: NV406E semaphore unexpected address crash with "report to developers" note. Oct 15, 2021
@Megamouse Megamouse added the RSX label Oct 17, 2021
@nitroos-ai
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I'm having the same issue with 'Spider-Man: Shattered Dimensions'. The game hangs with ·E 0:03:23.874842 {RSX [0x008805c]} RSX: nv406e::semaphore_acquire has timed out. semaphore_address=0x403004E0 less than 5 minutes after launching it. Seems to be the same issue as #6945 #10516 #8499 and many others.
I have tried many builds even down to 0.0.5-7644 and the bug occurred there as well.
RPCS3_log.zip

@kd-11 kd-11 removed the RSX label Feb 13, 2022
@kd-11
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kd-11 commented Feb 13, 2022

  1. Original report is clearly a desync event. Increase the wakeup delay setting to to fix it.
  2. The timeout issue can be fixed by disabling the timeout check. However, the timeout trigger means the RSX component believes the emulator has hung, so it may not solve anything. The timeout option can be found in config.yml. Change the value from 1 million to 0 to disable the hang check.

@nitroos-ai
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If I change it to 0 the game hangs without any error and if I change it to 1 I get the error messages all over the log.

@Hinotoumei
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Hinotoumei commented Apr 18, 2022

having this issue with dead space ignition. US

@Asinin3
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Asinin3 commented Apr 24, 2022

@Hinotoumei Attach log file. Also since you say that Dead Space Ignition isn't playable on forums as it crashes on L3.. If this crash is consistent and not random. Attach a save file of where it happens, and explain how to reproduce so we can test it.

@nitroos-ai
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I noticed that all users that encountered this issue in open and closed bug reports have an Nvidia gpu. Is this an Nvidia issue or is it just a coincidence ?

@AntonioSanAlo99
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This problem is not only attached to Nvidia gpus, I have an RX 5700 and this problem occurs me on Red Dead Redemption.

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