New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Yakuza Dead Souls [BLUS30826] Incorrect Color Issue #11027
Comments
This seems to be a regression and same occurs on RTX 3080 (471.96). I'll help bisect tomorrow if no one else does by then, I'm not sure whenever this might be a recent or old issue tho. |
Aighty, thanks for the answer! |
This already happened to me when i play Dead Souls two months ago so i dont think it's a regression. More of something that was never fixed. |
Good to know that someone is having this problem as I'm having rn for quite a time! Let's hope this will be fixed soon ;w;)b |
Just wanted to confirm this is not actually a regression, I used a July 2019 build and the oldest drivers I could install for my RTX 3080 (456.38) and found out this issue has been there since forever, or my memory is just that poor and I never truly noticed this color issue. |
I'm here to update the status of the game |
It is -almost- fixed for me on 0.0.31-16352-89922b25 on Vulkan (Nvidia 552.12). |
Quick summary
In the certain rooms of the game, the emulator rendered out the colors incorrectly (missing color channels, most likely)
Details
This issue only happens on the Vulkan Renderer. No matter what settings/patches are. It will only occurs on Vulkan Renderer.
On OpenGL Renderer, the color has been rendered out correctly (except it has side effect bug which is artifact color fogs when moving)
0. Make sure you're running with settings as close to default as possible
Most of the settings are close to the Wiki guide's recommended settings. Patches has been disabled at the moment when submitting the issue.
1. Please attach RPCS3's log.
RPCS3.log.gz
2. If you describe graphical issue, please provide an RSX capture and a RenderDoc capture that demonstrate it.
RSX Capture: https://www.dropbox.com/s/f4mtwhhk5kzsvo3/RSXCapture.7z?dl=0
RenderDoc capture: https://www.dropbox.com/s/bkmvue15t23q3fs/RenderDocCaptures.7z?dl=0
3. Please attach screenshots of your problem.
First off, this may occurs when the game just got loaded in from the save file. Although after the fade was done, the game is on normal state.
Under the Theater Underground, this color issue will stay.
4. Please provide comparison with real PS3.
I do not have a PS3 to capture it, but I've found some footage on YouTube that could be used for.
5. Please provide your system configuration:
OS: Windows 11 Pro Insider Preview Build 22471
CPU: Ryzen 5 2600 @3.4Ghz
GPU: Geforce GTX 1650
Driver version: 510.10
The text was updated successfully, but these errors were encountered: