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This is a Vulkan validation error I got when playing Remember Me (NPEB01035, v1.00).
I was asked to submit this on GitHub by kd-11 on Discord.
Details
Happens when Nilin is let out of her coffin during a real-time cutscene, very early in the game.
1. Please attach RPCS3's log.
N/A
E RSX: FIFO error: possible desync event (last cmd = 0x6a81482c)
E RSX: FIFO error: possible desync event (last cmd = 0x84860143)
E RSX: FIFO error: possible desync event (last cmd = 0x1900191)
E RSX: ERROR: [Validation] Code 0 : Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ] Object 0: handle = 0x10c49c18, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 | vkCreateShaderModule(): The SPIR-V Capability (Float16) was declared, but none of the requirements were met to use it. The Vulkan spec states: If pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.2.198.1/mac/1.2-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-01091)
S RSX: Program compiled successfully
E RSX: ERROR: [Validation] Code 0 : Validation Error: [ VUID-vkCmdDrawIndexed-None-02699 ] Object 0: handle = 0x11338e00001fa5b5, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xa44449d4 | Descriptor set VkDescriptorSet 0x11338e00001fa5b5[] encountered the following validation error at vkQueueSubmit, vkCmdDrawIndexed time: Descriptor in binding #5 index 0 is being used in draw but has never been updated via vkUpdateDescriptorSets() or a similar call. The Vulkan spec states: Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command (https://vulkan.lunarg.com/doc/view/1.2.198.1/mac/1.2-extensions/vkspec.html#VUID-vkCmdDrawIndexed-None-02699)
E RSX: ERROR: [Validation] Code 0 : Validation Error: [ VUID-vkCmdDrawIndexed-None-02699 ] Object 0: handle = 0x11338e00001fa5b5, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xa44449d4 | Descriptor set VkDescriptorSet 0x11338e00001fa5b5[] encountered the following validation error at vkQueueSubmit, vkCmdDrawIndexed time: Descriptor in binding #6 index 0 is being used in draw but has never been updated via vkUpdateDescriptorSets() or a similar call. The Vulkan spec states: Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command (https://vulkan.lunarg.com/doc/view/1.2.198.1/mac/1.2-extensions/vkspec.html#VUID-vkCmdDrawIndexed-None-02699)
E RSX: ERROR: [Validation] Code 0 : Validation Error: [ VUID-vkCmdDrawIndexed-None-02699 ] Object 0: handle = 0x11338e00001fa5b5, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xa44449d4 | Descriptor set VkDescriptorSet 0x11338e00001fa5b5[] encountered the following validation error at vkQueueSubmit, vkCmdDrawIndexed time: Descriptor in binding #7 index 0 is being used in draw but has never been updated via vkUpdateDescriptorSets() or a similar call. The Vulkan spec states: Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command (https://vulkan.lunarg.com/doc/view/1.2.198.1/mac/1.2-extensions/vkspec.html#VUID-vkCmdDrawIndexed-None-02699)
E RSX: ERROR: [Validation] Code 0 : Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ] Object 0: handle = 0x10c49c18, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 | vkCreateShaderModule(): The SPIR-V Capability (Float16) was declared, but none of the requirements were met to use it. The Vulkan spec states: If pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.2.198.1/mac/1.2-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-01091)
4. Please provide comparison with real PS3.
N/A
5. Please provide your system configuration:
OS macOS 12.1
CPU Apple M1
GPU 7-core
Driver version
etc.
The text was updated successfully, but these errors were encountered:
Quick summary
This is a Vulkan validation error I got when playing Remember Me (NPEB01035, v1.00).
I was asked to submit this on GitHub by kd-11 on Discord.
Details
Happens when Nilin is let out of her coffin during a real-time cutscene, very early in the game.
1. Please attach RPCS3's log.
N/A
4. Please provide comparison with real PS3.
N/A
5. Please provide your system configuration:
The text was updated successfully, but these errors were encountered: