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Metal Gear Solid 4 [BLES00246] - Visual and Audio instabilities with Write Colour Buffers Enabled. #12665
Comments
Can reproduce the crashing issue when calling Otacon with WCB enabled |
I had the same pb before but I found that the balance between frequency and frame limit was the fact. So, try with this settings : Disable TSX and Accurate RSX reservation Let me know if it could help ;) |
This bug is insane 😆 |
Appreciate your hard work 🙏 , WCB also causes audio issues in the intro FMVs not sure why it does that, if you need anything from my end testing/info etc feel free to ask. |
Fixed by #12746 |
Testing the PR build, but the audio kinda breaks when you pause the menu Nvm, it also happens in the master build without using WCB |
the codec crashes have been fixed 🙏 but the audio crackling in FMVs still persists, that doesn't happen with WCB disabled. i can split that issue and close this for codec crashes. |
That's a CPU utilization thing, I don't have it for example because I have enough cores, but it is a known issue with WCB enabled. WCB causes the game to interrupt whenever we need GPU data to get copied back, there is no way around that. We could pause the renderer when doing this and give the other threads more performance, but then we get a constant performance hit around the game. Try enabling time stretching in the audio tab, it helps a lot with crackling. |
Alright thanks a lot, will close this issue then since the core issue is resolved |
Pull request is still not merged |
@kd-11 |
Yes, if you have a wide cpu with many threads you are unlikely to encounter some issues such as the crackling audio one. |
Hello, there's more to it I think. Switching from Ryzen 5600x to 5800x (6 cores vs 8 cores) didn't help at all, but i noticed one thing: this bug only appears when i use 60 fps limiter. Without it there're no sound problems, but fps is too high and cutscenes are unstable. ryzen 5800x |
Quick summary
WCB seems to cause crashes when calling Otacon with codec and severe audio crackling in FMVs
Details
The very first commercial FMVs that play after selecting a new game will have severe audio crackling, Once you load into the game and get to control snake calling otacon on codec will always cause the "VM: Access violation reading location 0xff00000c (unmapped memory)" Crash.
Attach a log file
RPCS3.log
Attach capture files for visual issues
Audio Issue :
Desktop.2022.09.16.-.12.02.03.01.mp4
Crash :
System configuration
SPECS:
Other details
All these issues can be "fixed" by disabling WCB but i felt its still worth making a report for record purposes.
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