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MGS4 [BLES00246] hangs on act 4 briefing end #13678
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I had that same issue today, I got around it by using a older build |
What concrete build you are used for pass this issue ? |
I used build 0.0.25-14499. Simply get the save from (dev_hdd0 > home > 0000001 > savedata) of the current build, and put the folder in the older build's savedata folder. Once that's done, simply use the older build to finish the MGS 1 flashback segment and save. Now that the flashback segment is over, you grab the new save file and put in the current build's savedata folder. And by doing all of this, you're able to finally to play Act 4 of MGS4. It's a lot but pretty simple. Just compiling the PPU modules in the older 0.0.25-14499 build takes a long time. |
Thanks, it worked. But you need to completely remove
You can disable "PPU LLVM Precompilation" in "Advanced" tab to not precompile all PPU at start game. |
The error pointed in the OP has been fixed on #13807, it was a bug with Ryzen CPUs, so I'm closing this issue. Please provide a log with latest build if you see the same error ( |
Reopening since it seems it's also affected by a different bug according to some users, please provide an updated log with latest RPCS3 build for this crash If it's a regression, we need to know what build the regression was introduced on, otherwise it's unlikely this will get fixed anytime soon |
Can confirm that 0.0.27-15030 worked after downgrading from v0.0.28-15124-c8577592 master |
Can someone post error message from the recent master? |
Not a useful example, see below. |
Giga is not supposed to be used to begin with. If the issue cannot be reproduced anymore on Safe or Mega, this issue can be closed. |
Hence why I was double checking to make sure it was consistent: It is not. It still happens on both Safe and Mega. Just for the record: I was only reporting what I experienced with it. Giga did work on 0.0.27 and allowed me to get past this section, but I kept a save to load back to that goes immediately to the MGS1 segment. I'll keep trying to see if its more like a "random chance" type of thing, but it did work fine on 0.0.27 consistently compared to 0.0.28. Here's the Safe logs: Mind again, it doesn't "crash" at least, nothing that closes any windows. It just hangs, FPS doesn't budge, nothing further happens, then it throws a pad failure. Update: 0.0.27-15030 does appear to be working correctly compared to 0.0.28 on Safe SPU Size. I can still reproduce hang on 0.0.28 on Safe. |
If needed, here's the working log as a comparison example from 0.0.27-15030, config should be similar if not exactly the same as above. Takes about 5 seconds to load after the "restart" to load the PS1 emulation. Left the log in the previous comment open for about 2-4 minutes and nothing happened. Not sure how your logs read, but figure it might help to see where maybe 0.0.28 stops compared to where 0.0.27 ends up. I will state this does seem like a regression. |
This was resolved for me by using the imported patch file provided by !explain bot on the discord and not the canary patch on the wiki Removing the flickering texture patch seems to resolve this for me. Seems like a change recently made that patch no longer function with the Flashback sequence. |
Can reproduce, but what I'll post is subjective ig since other people have had this issue for a while on builds older than the one I'm reporting. Not using any patches. Latest working (for me): 15120.log In 0.0.28-15120, after the briefing, you normally get a loading screen and the game window will close and open again to load the MGS1 flashback, and after you're done with the section, same thing will happen and you'll go back to MGS4. In 0.0.28-15124, you'll get a blackscreen when the flashback is supposed to happen. |
I can confirm this new finding. It straight up freezes with a blackscreen now (after the game window closes and opens again to load the flashback) instead of a long pause before the MGS1 flashback starts up. Extra logs and screenshots from my end - Working in 15120 RPCS3.log.gz Not working in 15124 RPCS3.log.gz EDIT:- Final error message before the black screen freeze is |
@brian218 can you check? Above report flags your PR as the broken one |
Attached savedata to easily reproduce this issue for devs working on it. |
Please retest with |
Working in latest (15169). EDIT: Nevermind, upon booting it again the same section, it freezes. Clearing caches allowed me to play through it again. Also out of curiosity, I tried with master 15145 (the one with the hotfix) and it still hanged in that one, even with cleared caches. 15145.log |
Please confirm if |
No, it doesn't exist. Also, I could get into the flashback again without clearing caches in latest, but what seems to happen is that it'll hang if you reload the section after you go through it and compile the next part of the game. |
Or try looking for it in caches. |
Nothing, made a search in both the emulator folder and game folder. EDIT: Nothing, also this time it'll freeze even without having gone past the section 😕 |
Please test #13995. |
It's working, ran it a second time just to make sure and didn't face any hanging. |
Nice! Glad to help.😄 |
Quick summary
RPCS3 Version: 0.0.27-14876-44b3709d Alpha | master
On loading screen it just close game window and open black new one with something like this in log
Details
No response
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
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