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The game suffers from graphical issues when using Opengl
When testing Dragon's Dogma I came across an issue where with default settings, OpenGL rendered differently from Vulkan.
Opengl:
Vulkan:
Ps3:https://youtu.be/grtt8y5dNkk?t=37
Note: Turning on read colour buffer seems to fix the issue on OpenGL but not sure why the render needs a different setting than Vulkan.
RPCS3Opengl.log.gz RPCS3Vulkan.log.gz
Vulkan NPUB90614_20230418154610_capture.zip Opengl https://drive.google.com/file/d/10BpxMFONpTEjn3K0S-Bi805f6QeU346Z/view?usp=share_link
RPCS3 v0.0.27-14884-1f19804c Alpha | master | FW 4.88 | Windows 10 21H2 AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (526.47)
No response
The text was updated successfully, but these errors were encountered:
kd-11
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Quick summary
The game suffers from graphical issues when using Opengl
Details
When testing Dragon's Dogma I came across an issue where with default settings, OpenGL rendered differently from Vulkan.
Opengl:
Vulkan:
Ps3:https://youtu.be/grtt8y5dNkk?t=37
Note: Turning on read colour buffer seems to fix the issue on OpenGL but not sure why the render needs a different setting than Vulkan.
Attach a log file
RPCS3Opengl.log.gz
RPCS3Vulkan.log.gz
Attach capture files for visual issues
Vulkan NPUB90614_20230418154610_capture.zip
Opengl https://drive.google.com/file/d/10BpxMFONpTEjn3K0S-Bi805f6QeU346Z/view?usp=share_link
System configuration
RPCS3 v0.0.27-14884-1f19804c Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)
Other details
No response
The text was updated successfully, but these errors were encountered: