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Dragon's Dogma Opengl has diffrent behavior from Vulkan #13693

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Triticum0 opened this issue Apr 18, 2023 · 0 comments · Fixed by #13701
Closed

Dragon's Dogma Opengl has diffrent behavior from Vulkan #13693

Triticum0 opened this issue Apr 18, 2023 · 0 comments · Fixed by #13701
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@Triticum0
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Triticum0 commented Apr 18, 2023

Quick summary

The game suffers from graphical issues when using Opengl

Details

When testing Dragon's Dogma I came across an issue where with default settings, OpenGL rendered differently from Vulkan.

Opengl:
NPUB90614_screenshot_2023_04_18_15_55_18

Vulkan:
NPUB90614_screenshot_2023_04_18_15_46_01

Ps3:https://youtu.be/grtt8y5dNkk?t=37

Note: Turning on read colour buffer seems to fix the issue on OpenGL but not sure why the render needs a different setting than Vulkan.

Attach a log file

RPCS3Opengl.log.gz
RPCS3Vulkan.log.gz

Attach capture files for visual issues

Vulkan NPUB90614_20230418154610_capture.zip
Opengl https://drive.google.com/file/d/10BpxMFONpTEjn3K0S-Bi805f6QeU346Z/view?usp=share_link

System configuration

RPCS3 v0.0.27-14884-1f19804c Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)

Other details

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