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DX12: Chaos;Child (BLJM61269) black screen crash. #1465
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@andrewmisko , please retest with latest build using DX12 again. |
@raven02 No go even on OpenGL now. Same settings. It does launch if libresc.prx is enabled though. Here is the log. |
Do you mean both DX12 and OGL are black screen now with FPS running ? |
Not even black screen, just gray screen and the log stops at:
|
@andrewmisko HLE Resc was removed in #1521 , if a game needs it then you need to LLE it. |
Ah, well that's the problem then. With libresc there's no change. It's still black screen with fps meter. |
Game has been reported working on DX12 now, therefore I'll be closing the issue. |
rpcs3 version - v0.0.0.6-4092-ffb014c
Settings:
PPU Interpreter 2
SPU Interpreter fast
Video - DirectX 12
Audio - Xaudio2
LLE Modules:
cellAudio v1.1
cellFiber v1.1
cellSpursJq v1.1
cellSre v1.1
On DirectX 12 it doesn't go past black screen with FPS. On OpenGL it plays normally (5-10FPS though) I am including logs from both OpenGL and DirectX 12 runs. I had RSX logging turned on, because on first glance there is no difference in logs. But this line after stopping the emulator is suspicious:
I guess it's something texture related. Can't say for sure, don't have much experience with DX or OpenGL.
Here are the logs (sorry for using GDrive, couldn't get GitHub to accept the file for some reason)
https://drive.google.com/file/d/0BxVvT3yrE2-bOERXVnlLV3Z6RVU/view?usp=sharing
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