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DX12/GL/Vulkan Unknown surface depth format 0x0 #2260

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SakataGintokiYT opened this issue Jan 11, 2017 · 2 comments
Closed

DX12/GL/Vulkan Unknown surface depth format 0x0 #2260

SakataGintokiYT opened this issue Jan 11, 2017 · 2 comments
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@SakataGintokiYT
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SakataGintokiYT commented Jan 11, 2017

[0373b3d]

@kd-11
@raven02

GTA San Andreas [BLUS31584]
Scott Pilgrim [NPUB30162]

F {rsx::thread} class std::runtime_error thrown: Unknown surface depth format 0x0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:641)

Log


Rocket Knight [NPEB00186]

F {rsx::thread} class std::runtime_error thrown: Unknown surface depth format 0x0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:665)

Log:

@AniLeo AniLeo added the RSX label Jan 26, 2017
@Zangetsu38
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Date a live Arusu install, have same think

F {rsx::thread} class std::runtime_error thrown: Unknown surface color format 0x0
(in file Emu\RSX\gcm_enums.cpp:700)

@JohnGodgames
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3D DOT GAME HEROES - (BLES00875)

F {rsx::thread} class std::runtime_error thrown: Unknown surface depth format 0x0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:665)

LOG

@SakataGintokiYT SakataGintokiYT changed the title DX12/GL/Vulkan GTA San Andreas / Scott Pilgrim -Unknown surface depth format 0x0 DX12/GL/Vulkan Unknown surface depth format 0x0 Feb 2, 2017
@O1L O1L mentioned this issue Feb 4, 2017
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