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Dragon's crown sometimes won't boot. #3013
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Please upload a full log. |
Here's the log Here's another log using D3D Here, instead of a black screen, I get "Setting up trophy data" without the data loading at all. |
Doesn't seem to matter, crashes on starting a level anyway. |
On further experimentation, it seems that LLVM causes the main issue with loading the game, whereas Interpreter PPU+ASMJIT will still work. |
This game have a freeze during boot when you using PPU LLVM |
LLVM still an issue but the recompiled audio now works really well. |
I investigated and it's not a LLVM issue. |
Patch to add to Patch.yml:
If you need for another version, contact me on discord. |
After discussing it with jarves and kd-11 we discovered a forgotten sleep(1ms) in the rsx thread. Edit: |
How many cores are we talking about? X > 2? |
Saw the video on the youtube channel today. I'll try the newest build when i have some time. Thanks for the fix! |
can you make a patch for the NPUB31235 version as well please |
Added fix for NPUB31235, not tested but it should work. |
Added fix for BCAS20298 version edit: |
Still happening for me, hangs on the loading screen. Here's a link to the log I have it set to Recompile GPU+SPU and Vulkan - Using the BLUS30767 version. If I swap the GPU to Interpreter - I get slightly different behaviour. The "Now loading" message briefly fades, then this logs: With LLVM, this happens faster than the loading screen can appear. EDIT: I have also included the patch.yml above - No luck unfortunately |
U {PPU[0x1000000] Thread (main_thread) [0x00df9368]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) Getting this issue where the game won't get past now loading any more. Not sure when this started but the last few versions I've tried are like this. |
No real issue on your copy pasta |
Not even all those things that say failed and the fact that it was all red? It didn't go past the first loading screen. |
Maybe unimplemented cellNetCtlGetInfo and even that is not likely the cause, the rest is pretty normal. Most of the times the issue doesn't end up logged. |
Loading liblvl2 only fixed it. Should troubleshoot before opening problems really. |
Just hangs at black screen on trying to load trophy data.
Only happens in recompiler (LLVM/ASMJIT) and will happen most times I try to boot the game. Sometimes it will just boot and work fine though.
Specs
Settings
Not a problem on interpreter.
Log:
redacted console output
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