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Support for Additional game format (ISO/CHD) #4021
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You can mount the ISO and run it off the virtual drive |
Iso not really exist for ps3 game, so if you have iso, just extract or mount |
Yeah most of my games are iso (from both retail and psn versions ) to help with file transfer and organization. Transferring many small files is much slower than one big file. Also, it has to do with space saving - Referencing this link (https://www.howtogeek.com/180369/why-is-there-a-big-difference-between-size-and-size-on-disk/) Yes, at the moment I do mount it but its not really convenient and does not utilize the QT GUI for games listing |
They need to be at dev_hdd0/game/GameID just like a real PS3, without tampering with them, you can't put them into some compressed file and then expect that having a read-only mount of it will work. |
Still an "issue", also misses the longterm label. |
It would be also very useful to have some kind of trimming/compressing tool inside of rpcs3 for ISO format *for example trimming PS3_UPDATE folder or additional languages) |
That sounds like a bit of a feature creep, especially since how game localizations are packed entirely depend on the given game. At that point you could just extract the ISO, throw out whatever you want, then turn it back into an ISO. Sounds pretty out of scope in my book. |
Incorrect, you don't need to write to discs since they're read only, you just need to map an ISO to dev_bdvd Dumping games as ISO is the de facto way to dump games, Redump metadata library is also being built as both encrypted and decrypted ISOs RPCS3 will eventually support mounting ISO, decrypted, encrypted or both. If anything, dumping to a game folder is what is wrong. |
Beside iso, i would like to add chd. Iso and chd are more practical to archive games. |
Unhappily load mounted ISOs in virtual drives in Linux not work. Windows works fine. In moment waiting gcdemu to be released to Ubuntu 21.04 to test with rpcs3. |
The first formats that should be supported are decrypted and encrypted PS3 ISO, which are the standards for properly dumping and storing PS3 discs on containers (same for PS1 and PS2 games but only as decrypted ISO). CHD is not used at all to store PS3 games, mostly because console CFW nor emulators can read these yet. I don't know if you can keep encrypted ISOs as CHD and then decrypt them without having to convert to ISO and back as well, but I don't see why it can't be eventually supported, even if only for decrypted games. DAA is useless, it's just a proprietary ISO-esque format with compression. Can just use CHD or any other non-proprietary ISO-alike format that supports compression. Also, you don't want to keep digital games on read-only containers. |
I had tested MDS, MDF and DAA when creating ISO dumps for mount in virtual drives and DAA has much better compression and for mount I had used PowerISO works well also when creating hardlinks. |
No, directories on HDD should be writable regardless of whether the game actually writes to them or not. You cannot guarantee that a game won't try to write to storage without checking thoroughly on a game by game basis. You're not supposed to use read-only formats for them, and no one else does it regardless of emulator for that same reason. MDS/MDF and DAA are all proprietary formats thus useless for us, so CHD is the way to go instead when it comes to compression. |
ISO and CHD is the way to go. Edit: |
@AniLeo @Papermanzero |
I would also very much appreciate ISO/CHD format. The first is possible even now, without much hassle if you're using a front-end for your game library. Sadly there is no virtual CD/DVD/BDVD software that can work with CHD format at this time, otherwise we would have been set. I've made some tests with chd compression of PS3 ISOs and sadly the gains (600-900 MB less) were not that impressive as they are with PSX and PS2. |
"The first is possible even now, without much hassle if you're using a front-end for your game library." PS3 CHD is compressed data and PSX compress audio track in FLAC being the because have more compression ratio. Loading PS3 games in CHD will help to use extremely less disc space and CHD not is slow to read. |
Well, we did explain why CHD would be beneficial. But yes ultimately ISO is the first priority. |
I wonder if the core of the issue is that the rpcs team do not want to implement a decryption routine for encrypted iso (for legal reasons) and fear that support of only unencrypted iso would lead to false report (forum, discord, github) of games not working from people that try to run encrypted one. (Well, for me, that can be solve with a popup when you try to run encrypted iso, but ...) |
I'm gonna be upfront with you, the reason this is still not implemented is that for years the only activity here is theoretical discussion on compression formats or containers but no one has actually proposed a pull request to implement ISO support in any way, decrypted, encrypted, or both. Clearly no one in the core team has any interest of working on this, otherwise they'd have picked up the ticket long ago, so it's up to anyone else to provide an implementation and open a PR, we're a FOSS project thus many features you see on the emulator today weren't necessarily implemented by the core team. And as I already mentioned years ago, this isn't something we wouldn't accept, otherwise this ticket would have long been closed. |
Thanks for the clarification |
Personally I have never seen an encrypted ISO, I have been using computers for 17 years. And being a lawyer from the legal side, I tell you that no one can judge you for making a backup copy of your blueray taking into account the jurisprudence (I am a lawyer). Simply add an exception with a message if the image is not supported and that's it. Or ask those at pcsx2. |
Maybe when I have time I will observe how pcsx2 or some other project is implemented and I will try to implement it, but if you can start, start earlier. |
I'm going to see how the emulator interacts with the files and then I'll try to read an iso. I do not promise anything. Edit: |
Decrypting is the user's responsibility. When implementing ps3 iso support for rpcs3, it should just be assumed that it's a standard iso that's already been decrypted. If the executable cannot be read and is still encrypted, just throw an error and show an error message to the user. |
Uhm, no, allowing to read a singular rom file is a standard feature across all emulators. |
My problem is i want each game in "one place". Wether it is game.iso, game.chd, game.xyz whatever extension to let game launchers launch a game with "rpcs3 game.xyz". I have each game in a folder. The folder contains "disc" and "hdd" subfolders. Like: Now i created a script which does symlink before startup: command: startup.sh /mnt/ps3/games/Assassin's Creed II/ startup.sh:
What do you think of this, couldn't find a better way. |
If you are on linux, i don't see why you just don't use iso, squashfs or even rar and mount/dismount pre/post rpcs3 launch. |
This is exactly the point. The beauty of roms is being able to organize your awesome games in singular files. Currently I also had to make my own custom launcher that mounts iso images for ps3 games, while my launcher can run all other consoles directly with the rom and emulator. This is just not ideal. All major emulators support singular rom files, that's the standard. |
I think that from Windows 7 you simply double click on the rom and it mounts as a disk, it would be very interesting to dump it into the games folder and have it work automatically. |
I made something that mounts the rom and starts the emulator with the game already running, with a single click, that's why I preferred WinCDEmu. :) |
What are you all talking about? RPCS3 games do not just have an ISO. They also have updates on hdd, which can't be merged into ISO! |
Im gonna go out on a limb and say no one cares about CHD or ISO we all simply want a consolidated format so we dont have multiple folders laying around for each game. |
That is why ISO is an appropriate format, you can access the data in real time without the need for heavy decompression because it works as if it were a "hard drive". |
Yup, exactly. Iso is the way to go. |
Good news. so for isos as well as game folders (dlc, games) the best way to archive files is CHD. if someone would like to implement it, this lib can be used: |
I would also love to see CHD support, but any other single file solution is highly preferable over the current frustrating way of handling the files. At least for ISO, the emulator itself does not really need to support the format in order to play games from ISO archives. Just like how its possible to mount ISO files and play from virtual drives, RPCS3 could rely on an optional third party application/driver and do it automatically. |
And why don't we add everything possible? |
Because everything possible is not needed. |
Iso and chd would be a start. |
Not sure how its not needed when every other relevant disc based console emulator has support for ISOs or a lossless compression format. It's a clearly wanted feature. |
It's not like it is not needed. I, too, would prefer a one-file solution. MultiMan supports ripping to ISO. It is, however, still to this point not so simple to transfer large iso files from the ps3 to the pc. FAT32 is still the default for the external drive, ntfs does not work well enough and the Network speed for transfer is slow. That beeing said, repacking as a fat32 iso/chd would be an additional step to perform. I am just wondering after following the discussion for so long why nobody that wants this feature so badly is making a PR instead of complaining. |
I'd love to see this as well! I think something interesting that the devs could look into is Cemu's .WUA format, which is able to compress the game, updates, and DLC into one file. It uses ZArchive which is opensource and located here on GitHub. Seems like implementing something like that would be useful for people like me who just want one file per game rather than a folder. |
Seems like parsing ISO or CHD would be the first step to creating an emulator for any disc based system like this. |
That topic are extremely bigger. Much replies and not any action done. |
Some games folders have over 10,000 files in a directory. Support to scan iso and read this game format may be beneficial. Similar homebrew that supports this is webmanMOD and game managers for the PS3
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