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Game crashes when loading gameplay with the following error:
U {PPU[0x1000000] Thread (main_thread) [0x025dcbc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffb68)
F {PPU[0x1000000] Thread (main_thread) [0x025db32c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x025dde38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
@Nekotekina Still occurring as of 8/21/18 on Master.
Hopefully whatever made this game work on the 06/22/17 and earlier builds can be put back in to make this work again, even if it was a bit of a workaround. Over a year later and there's no proper fix available.
U {PPU[0x1000000] Thread (main_thread) [0x02681bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffb68)
F {PPU[0x1000000] Thread (main_thread) [0x0268032c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x02682e38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
Game crashes when loading gameplay with the following error:
U {PPU[0x1000000] Thread (main_thread) [0x025dcbc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffb68)
F {PPU[0x1000000] Thread (main_thread) [0x025db32c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x025dde38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
Last working (perfectly) on the June 22 2017 build:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4987/artifacts
Broken on the next build/PR pushed:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4988/artifacts
#2879
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM
RPCS3.log.gz
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