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I am playing Atelier Shallie and at random,when I try to load a save,at the top left it says "Save Dialog" instead of "Load Save"
I don't see anything in the console but here(I cleared all from the console,enabled trace mode and just go from the title screen to the load screen back and forward and it will randomly say Save Dialog instead of Load Save)
This also happens while ingame too and it sometimes confuses me if I am loading a save or saving it
I am using the default settings
! {PPU[0x1000030] Thread (startListLoad)} Thread time: 32.000000s (82.520727Gc); Faults: 0 [rsx:0, spu:0];
W {PPU[0x1000000] Thread (main_thread) [0x00cc4a7c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd010033c)
W {PPU[0x1000000] Thread (main_thread) [0x00c804a0]} sys_prx: _sys_prx_stop_module(id=0x2301b200, flags=0x0, pOpt=*0xd0100190)
W {PPU[0x1000000] Thread (main_thread) [0x00c804f0]} sys_prx: _sys_prx_stop_module(id=0x2301b200, flags=0x0, pOpt=*0xd0100190)
U {PPU[0x1000000] Thread (main_thread) [0x00c81038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b200, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00cc4a7c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd010033c)
W {PPU[0x1000000] Thread (main_thread) [0x00c804a0]} sys_prx: _sys_prx_stop_module(id=0x2301b300, flags=0x0, pOpt=*0xd0100190)
W {PPU[0x1000000] Thread (main_thread) [0x00c804f0]} sys_prx: _sys_prx_stop_module(id=0x2301b300, flags=0x0, pOpt=*0xd0100190)
U {PPU[0x1000000] Thread (main_thread) [0x00c81038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b300, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c75218]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501b400)
W {PPU[0x1000000] Thread (main_thread) [0x00c75218]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501b500)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: _sys_prx_load_module(path=“/dev_flash/sys/external/libsysutil_userinfo.sprx”, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: Ignored module: /dev_flash/sys/external/libsysutil_userinfo.sprx
W {PPU[0x1000000] Thread (main_thread) [0x00c811bc]} sys_prx: _sys_prx_start_module(id=0x2301b600, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c8120c]} sys_prx: _sys_prx_start_module(id=0x2301b600, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: _sys_prx_load_module(path=“/dev_flash/sys/external/libsysutil_savedata.sprx”, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: Ignored module: /dev_flash/sys/external/libsysutil_savedata.sprx
W {PPU[0x1000000] Thread (main_thread) [0x00c811bc]} sys_prx: _sys_prx_start_module(id=0x2301b700, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c8120c]} sys_prx: _sys_prx_start_module(id=0x2301b700, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d40ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/BLES02143/USRDIR/Data/PS3//Ipu/bg_black.g1t”, 0x0, 0x80010003, 0x0
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d42090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/BLES02143/USRDIR/Data/PS3//Ipu/bg_black.g1t”, flags=0, fd=*0xd017fce0, mode=0, arg=*0x0, size=0x0)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd017feb8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd017fd70, summertime=*0xd017fd74) x3
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000000] Thread (main_thread) [0x00c74f74]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd01000e0, protocol=0x2, control=*0x228dd0a8, arg4=0x80000001, name=0xd01001f0, arg6=0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c74f74]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd0100100, protocol=0x2, control=*0x228dd228, arg4=0x80000001, name=0xd0100220, arg6=0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c74d60]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd01003e0, param=*0xd0100320, arg=0x0, unk=0x0, prio=1001, stacksize=0x8000, flags=0x0, threadname=“startListLoad”)
W {PPU[0x1000031] Thread (startListLoad) [0x0024c0e0]} cellSaveData: cellSaveDataListLoad2(version=1, setList=*0xd0338d18, setBuf=*0xd0338d60, funcList=*0xa78170, funcStat=*0xa78190, funcFile=*0xa781b8, container=0xffffffff, userdata=*0x2)
! {PPU[0x1000031] Thread (startListLoad)} Thread time: 1.093750s (2.827998Gc); Faults: 0 [rsx:0, spu:0];
W {PPU[0x1000000] Thread (main_thread) [0x00cc4a7c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd010033c)
W {PPU[0x1000000] Thread (main_thread) [0x00c804a0]} sys_prx: _sys_prx_stop_module(id=0x2301b600, flags=0x0, pOpt=*0xd0100190)
W {PPU[0x1000000] Thread (main_thread) [0x00c804f0]} sys_prx: _sys_prx_stop_module(id=0x2301b600, flags=0x0, pOpt=*0xd0100190)
U {PPU[0x1000000] Thread (main_thread) [0x00c81038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b600, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00cc4a7c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd010033c)
W {PPU[0x1000000] Thread (main_thread) [0x00c804a0]} sys_prx: _sys_prx_stop_module(id=0x2301b700, flags=0x0, pOpt=*0xd0100190)
W {PPU[0x1000000] Thread (main_thread) [0x00c804f0]} sys_prx: _sys_prx_stop_module(id=0x2301b700, flags=0x0, pOpt=*0xd0100190)
U {PPU[0x1000000] Thread (main_thread) [0x00c81038]} sys_prx TODO: _sys_prx_unload_module(id=0x2301b700, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c75218]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501b800)
W {PPU[0x1000000] Thread (main_thread) [0x00c75218]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501b900)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: _sys_prx_load_module(path=“/dev_flash/sys/external/libsysutil_userinfo.sprx”, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: Ignored module: /dev_flash/sys/external/libsysutil_userinfo.sprx
W {PPU[0x1000000] Thread (main_thread) [0x00c811bc]} sys_prx: _sys_prx_start_module(id=0x2301ba00, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c8120c]} sys_prx: _sys_prx_start_module(id=0x2301ba00, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: _sys_prx_load_module(path=“/dev_flash/sys/external/libsysutil_savedata.sprx”, flags=0x0, pOpt=*0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c809ac]} sys_prx: Ignored module: /dev_flash/sys/external/libsysutil_savedata.sprx
W {PPU[0x1000000] Thread (main_thread) [0x00c811bc]} sys_prx: _sys_prx_start_module(id=0x2301bb00, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000000] Thread (main_thread) [0x00c8120c]} sys_prx: _sys_prx_start_module(id=0x2301bb00, flags=0x0, pOpt=*0xd0100140)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d40ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/BLES02143/USRDIR/Data/PS3//Ipu/bg_black.g1t”, 0x0, 0x80010003, 0x0
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d42090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/BLES02143/USRDIR/Data/PS3//Ipu/bg_black.g1t”, flags=0, fd=*0xd017fce0, mode=0, arg=*0x0, size=0x0)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd017feb8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd017fd70, summertime=*0xd017fd74) x3
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x00d41380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd01801a8)
W {PPU[0x1000004] Thread (KtglFsThread_Hdd) [0x0056934c]} sys_time: sys_time_get_timezone(timezone=*0xd0180050, summertime=*0xd0180054)
W {PPU[0x1000000] Thread (main_thread) [0x00c74f74]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd01000e0, protocol=0x2, control=*0x228dd0a8, arg4=0x80000001, name=0xd01001f0, arg6=0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c74f74]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd0100100, protocol=0x2, control=*0x228dd228, arg4=0x80000001, name=0xd0100220, arg6=0x0)
W {PPU[0x1000000] Thread (main_thread) [0x00c74d60]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd01003e0, param=*0xd0100320, arg=0x0, unk=0x0, prio=1001, stacksize=0x8000, flags=0x0, threadname=“startListLoad”)
W {PPU[0x1000032] Thread (startListLoad) [0x0024c0e0]} cellSaveData: cellSaveDataListLoad2(version=1, setList=*0xd0338d18, setBuf=*0xd0338d60, funcList=*0xa78170, funcStat=*0xa78190, funcFile=*0xa781b8, container=0xffffffff, userdata=*0x2)
The text was updated successfully, but these errors were encountered:
What I mean is
Main Screen=>choose Load game=>a window appears with a text at the upper left saying at random either "Load Save"(which is what you suppouse to see there when you want to load a save) or "Save Dialog" (which is what you normally see when you want to save the game)
When I want to save the game I always see "Save Dialog" but when I want to load,it is random
I am playing Atelier Shallie and at random,when I try to load a save,at the top left it says "Save Dialog" instead of "Load Save"
I don't see anything in the console but here(I cleared all from the console,enabled trace mode and just go from the title screen to the load screen back and forward and it will randomly say Save Dialog instead of Load Save)
This also happens while ingame too and it sometimes confuses me if I am loading a save or saving it
I am using the default settings
The text was updated successfully, but these errors were encountered: