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Some games write to the GET command destination data a little after execution the command and before its supposed to actually complete on a real ps3.
On rpcs3 all commands are executed immediatly if no barrier mask is blocking them causing data loss.
known list of affected games:
The solution would be to emulate the delay in mfc transfers using command execution cycles latency in a saperate mfc thread.
The text was updated successfully, but these errors were encountered:
elad335
changed the title
[Bug] MFC transfers are immedaite causing some games to not work
[Bug] MFC transfers are immediate causing some games to not work
Jan 4, 2019
elad335
changed the title
[Bug] MFC transfers are immediate causing some games to not work
MFC transfers are immediate causing data loss in some games
Feb 16, 2019
Some games write to the GET command destination data a little after execution the command and before its supposed to actually complete on a real ps3.
On rpcs3 all commands are executed immediatly if no barrier mask is blocking them causing data loss.
known list of affected games:
Narco Terror [NPUB31225]
The Expendables 2 Videogame [NPEB00923]
The solution would be to emulate the delay in mfc transfers using command execution cycles latency in a saperate mfc thread.
The text was updated successfully, but these errors were encountered: