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Demon's Souls regressed on OpenGL after #5895 #5921

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13xforever opened this issue May 5, 2019 · 2 comments · Fixed by #5922
Closed

Demon's Souls regressed on OpenGL after #5895 #5921

13xforever opened this issue May 5, 2019 · 2 comments · Fixed by #5922
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@13xforever
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13xforever commented May 5, 2019

Before #5895 Demon's Souls worked fine with both OpenGL and Vulkan

Build 8043
RPCS3.des.8043.zip

After #5895 Vulkan still works fine, but OpenGL only renders HUD elements, with severe black/white frame flickering on some effects, such as after you load the save.

8051
RPCS3.des.8051.zip

Tested systems:

  • i7-8700K / GTX 1080 Ti on 430.39 drivers / Windows 10 1903
  • i7-970 / GTX 970 on 430.53 drivers / Windows 10 1903
@13xforever
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Log with debug output enabled
RPCS3.des.8064.debug_output.zip

@kd-11 kd-11 self-assigned this May 5, 2019
@kd-11
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kd-11 commented May 5, 2019

Caused by an accidental deletion, will push a fix in a few minutes.

@RPCS3 RPCS3 locked and limited conversation to collaborators Dec 6, 2021
@RPCS3 RPCS3 deleted a comment from badluckyreal1 Dec 6, 2021
@RPCS3 RPCS3 deleted a comment from Darkhost1999 Dec 6, 2021
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2 participants