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Drakengard 3 Branch D Final boss Seam Shading #6525

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sagaevan opened this issue Sep 10, 2019 · 13 comments · Fixed by #8398
Closed

Drakengard 3 Branch D Final boss Seam Shading #6525

sagaevan opened this issue Sep 10, 2019 · 13 comments · Fixed by #8398
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@sagaevan
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The shading makes seams on the models very obvious. It also makes the shadows much darker than they were originally.

image
in comparison to
image

@AniLeo
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AniLeo commented Sep 10, 2019

This has always been an issue by the way, not a regression

@dio-gh
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dio-gh commented Sep 10, 2019

Could you attach an RRC (maybe an RDC too)? Missing logs, specs and emu version too.

To take an RRC go to View -> Debugger, then click RSX Capture during the scene. The resulting .rrc file will be saved to \captures\. Use 7zip or similar to compress it, it's gonna be huge (compresses really well though).

Taking an RDC (RenderDoc Capture) is somewhat similar, but you'll need to grab RenderDoc itself for it first. You'll have to attach RenderDoc to RPCS3 (prior to booting up the game), then use a hotkey to trigger a capture during the scene. I don't remember the exact steps, but it's not rocket science, don't worry.

Taking an RDC isn't a priority either, usually an RRC suffices. Logs would be definitely nice to have though.

@AniLeo Should have been reported long ago then.

@sagaevan
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@dio-gh sorry, here you are
CPU: AMD Radeon 7 2700x Eight Cores, GPU: Nvidia GeForce RTX 2070 16gb RAM, Windows 10. RPCS3 version: v0.0.7-8637-0dfe85dc_win64
RPCS3.zip
BLUS31197_20190910204724_capture.zip

@sagaevan
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Sorry for not responding sooner btw, got distracted with playing the game lol.

@digitaldude555
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This is unreal 3 issue already tracked here. #4025

@kd-11 kd-11 self-assigned this May 5, 2020
@kd-11
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kd-11 commented Jun 7, 2020

Needs a retest with the recent fixes.

@AniLeo
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AniLeo commented Jun 7, 2020

I did test, couldn't notice a different

@kd-11 kd-11 added the In Progress This issue is actively being investigated at the moment. label Jun 7, 2020
@kd-11
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kd-11 commented Jun 9, 2020

I need new captures for this particular issue, the old ones are incompatible. I'm working with other UE3 titles that have similar problems, but it would be better to be sure.

@Emulator-Team-2
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Emulator-Team-2 commented Jun 10, 2020

Edit: Fixed by #8398.


RSX Capture:
-(Broken shading/lighting).

Link: RSX-Capture-(Build-0.0.10-10477 - Deleted.)

@kd-11
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kd-11 commented Jun 10, 2020

Thanks. In some UE3 shaders, the normals (and other directional data) are off, sometimes by a lot. I have seen such problems in the old days when normals were interpolated from VS due to weak hardware, but no reason why it should be happening on modern hw. I'm getting close though.

@kd-11
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kd-11 commented Jun 10, 2020

Retest with #8398

@kd-11 kd-11 removed the In Progress This issue is actively being investigated at the moment. label Jun 10, 2020
@AniLeo
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AniLeo commented Jun 10, 2020

Fixed by #8398

@sagaevan
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I don't know how to use Github or anything but I'm happy to hear it's finally getting fixed with other games! Looking forward to its implementation in the easy-to-download versions of RPCS3 lol

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6 participants