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Nier Gestalt - Crash in Lost Shrine boss fight (in act 2) #7193

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nitish159 opened this issue Jan 4, 2020 · 25 comments
Closed

Nier Gestalt - Crash in Lost Shrine boss fight (in act 2) #7193

nitish159 opened this issue Jan 4, 2020 · 25 comments

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@nitish159
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nitish159 commented Jan 4, 2020

After entering the the boss room in lost shrine (the second time you enter there), as soon as the fight starts, Kaine starts running towards the wall and ultimately teleports, post which, in about 10 seconds, the game crashes (video freezes but can hear background music).

I tried all possible different settings for PPU, SPU compilers, framelocking to 30 fps but the results are the same for me

OS - Windows 10
CPU - i5-8600
GPU - GTX 1070Ti
Ram - 16GB DDR4

Screenshot (303)
RPCS3.log.gz

@nitish159 nitish159 changed the title Crash in Lost Shrine boss fight (in act 2) Nier Gestalt - Crash in Lost Shrine boss fight (in act 2) Jan 4, 2020
@nitish159
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So I checked where the game became playable and it was pull #4664 so I tried to download the closest build available after it which was #4699. I was able to beat the boss, I saved after it. Seems like something broke in between.

Attaching the logs for reference.
RPCS3.log.gz

@kd-11
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kd-11 commented Jan 7, 2020

Well, we'll need to know when it broke so that someone can look into it.

@IkeKap
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IkeKap commented Feb 17, 2020

This seems to continue being an issue. Have tried using Vulkan and openGL renderers. Seems to crash video at around 7/8 of health bar. Audio continues to play unimpeded

RPCS3.log.gz

@Lil-Sassy
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Also having the same issue and going back to #4699 fixed it.

@Whatcookie
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It's already fixed by #7874

@elad335
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elad335 commented Mar 30, 2020

it will be fixed by #7874

@elad335
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elad335 commented Mar 31, 2020

Fixed by #7874

@Nezuh-kun
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Nezuh-kun commented Apr 1, 2020

Sorry, I still have the exact same problem without any changes.
I'm on the latest build and since I was still having the same problem I added the line "PPU Accurate FMA: true" in every config.yml without any changes at all.

In addition to that, I tried multiple builds with multiple configurations and in all of them the problem persist: Eine runs to the wall until she escapes from the map.

I THINK my CPU doesn't support FMA, but I suppose it should work anyway, right? Just the emulation should slow down. I'm new to this though

Sorry if it is not the correct log. It's the first time I do this.

OS - Windows 10
CPU - Pentium G4560
GPU - HD7770
Ram - 8
GB DDR4
And I'm playing Replicant btw, BLJM60223

RPCS3.log

@Whatcookie
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To be clear, kaine is expected to run into the wall, even on real hardware: https://www.youtube.com/watch?v=7dctw0NX68c&feature=youtu.be&t=998

Can you test if it still crashes on ppu precise interpreter?

@Nezuh-kun
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Nezuh-kun commented Apr 1, 2020

Oh snap! I didn't know that! Im sorry D:
I just tested and the crash doesn't occurs with PPU Interpreter (Precise) anymore, and I was able to defeat the boss successfully.
...by the way, now I understand why she always runs. Thank you.

I'm going to leave it in Interpreter until I can save, and I'll go back to LLVM I guess.
Please let me know if I can be of further assistance.
RPCS3.log
EDIT: Just in case, I just upload my log after successfully defeat the boss, play a bit more and save.

@Whatcookie
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Not sure why it's not working with llvm for you, I double checked and LLVM was still outputing accurate FMA emualtion when I told it to output for a model that doesn't support FMA natively

@elad335
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elad335 commented Apr 1, 2020

Maybe llvm is using wrong codegen for software FMA.. might need to redirect to std::fma which would make it even slower for cpus which do not support it.

@Nezuh-kun
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As a matter of fact, I don't see a big difference in FPS between "PPU Accurate FMA: true" and "PPU Accurate FMA: false". So I maybe it's not enabled for me.
Maybe there is something I'm not doing right on my part (although I added the line in three different "config.yml" files, not sure where I could have made wrong).

I read that maybe they add the option in the Debug Menu. When they do, I can try again to be safe.
yes
no

@elad335
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elad335 commented Apr 1, 2020

uh, you dont need to do tha manually.
Just clicking on save current settings in GUI will generate all the missing settings and set them to default values.

@Nezuh-kun
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The line was in at least one of the files to begin with (but not the three), altough I don't remember which one.
Captura
Anyway, in the attachment you can see my files and their locations, just to be safe.

@Lil-Sassy
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Lil-Sassy commented Apr 2, 2020

Not sure if it's the same issue but it's freezing in the same way during the Roc boss fight in Part 2 in the wolf den.

Once again, going back to #4699 allows progress.
RPCS3.log

@chudmania
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Can confirm that going back to older version works.
Can also confirm that it is not only the second boss fight in the aerie where this occurs.
Multiple areas including the junk heap in act 2 has the same issue.

@F-M-A
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F-M-A commented May 14, 2020

Seems to still be broken as other said.
Tried every config in this thread.
Kaine runs towards the wall and she dissapears.
Emil starts running towards the wall, when he dissapear then the game crashes.
I dont see anything strange in the log but I could be doing something wrong.

Tried with PPU (Precise) and tried disabling FMA (config.yml). Although my CPU is compatible (Ryzen 3900X)

RPCS3 Version: 0.0.10-10375-91d06a97 Alpha

@F-M-A
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F-M-A commented May 16, 2020

Hello again.
Now seems to work:
Did not change anything just updated the RPCS3:
RPCS3 Version: 0.0.10-10390-99f5145a Alpha

@Sondeluz
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I am also affected by this, on v0.0.11-10742 with a Ryzen 2600x and a Vega 56.

Using PPU Interpreter (Precise) fixed it for me too., though I didn't try older versions since there were no Linux binaries handy.

@Yahfz
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Yahfz commented Oct 31, 2020

@Sondeluz can you retest?

@VanFanelMX
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The issue is back or never went away, I am using 0.016-11237, changed to 0.013 and the issue persisted, skipped the issue by using PPU interpreter at the cost of horribly low framerates.
Specs:
Core i5 4430 3.00Ghz
16GB RAM DDR3
GTX 1080 8GB GDDR 5X
As an additional note, I didn't have any issues with the boss on my first run a few days back (before May 7, 2021), the only possible change I did on my custom configuration was going back to 16x16 resolution scale threshold to get rid of the blurry DoF effect.

@fctsfrmspc
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Issue still persists as of 0.0.16-12382.
i7-7700k
16GB DDR4
GTX 1080 8GB

@jokoputera
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since this issue related to #7135, and has been merge with #11972, then should be a re-test for this game.

@AniLeo
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AniLeo commented Jan 29, 2023

I recently played the entire game without this crash, closing assumed as fixed. If someone can still reproduce on the latest build, you can ask for the ticket to be reopened with a new report + logs.

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