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Nier Gestalt - Crash in Lost Shrine boss fight (in act 2) #7193
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So I checked where the game became playable and it was pull #4664 so I tried to download the closest build available after it which was #4699. I was able to beat the boss, I saved after it. Seems like something broke in between. Attaching the logs for reference. |
Well, we'll need to know when it broke so that someone can look into it. |
This seems to continue being an issue. Have tried using Vulkan and openGL renderers. Seems to crash video at around 7/8 of health bar. Audio continues to play unimpeded |
Also having the same issue and going back to #4699 fixed it. |
It's already fixed by #7874 |
it will be fixed by #7874 |
Fixed by #7874 |
Sorry, I still have the exact same problem without any changes. In addition to that, I tried multiple builds with multiple configurations and in all of them the problem persist: Eine runs to the wall until she escapes from the map. I THINK my CPU doesn't support FMA, but I suppose it should work anyway, right? Just the emulation should slow down. I'm new to this though Sorry if it is not the correct log. It's the first time I do this. OS - Windows 10 |
To be clear, kaine is expected to run into the wall, even on real hardware: https://www.youtube.com/watch?v=7dctw0NX68c&feature=youtu.be&t=998 Can you test if it still crashes on ppu precise interpreter? |
Oh snap! I didn't know that! Im sorry D: I'm going to leave it in Interpreter until I can save, and I'll go back to LLVM I guess. |
Not sure why it's not working with llvm for you, I double checked and LLVM was still outputing accurate FMA emualtion when I told it to output for a model that doesn't support FMA natively |
Maybe llvm is using wrong codegen for software FMA.. might need to redirect to std::fma which would make it even slower for cpus which do not support it. |
uh, you dont need to do tha manually. |
Can confirm that going back to older version works. |
Seems to still be broken as other said. Tried with PPU (Precise) and tried disabling FMA (config.yml). Although my CPU is compatible (Ryzen 3900X) RPCS3 Version: 0.0.10-10375-91d06a97 Alpha |
Hello again. |
I am also affected by this, on v0.0.11-10742 with a Ryzen 2600x and a Vega 56. Using PPU Interpreter (Precise) fixed it for me too., though I didn't try older versions since there were no Linux binaries handy. |
@Sondeluz can you retest? |
The issue is back or never went away, I am using 0.016-11237, changed to 0.013 and the issue persisted, skipped the issue by using PPU interpreter at the cost of horribly low framerates. |
Issue still persists as of 0.0.16-12382. |
I recently played the entire game without this crash, closing assumed as fixed. If someone can still reproduce on the latest build, you can ask for the ticket to be reopened with a new report + logs. |
After entering the the boss room in lost shrine (the second time you enter there), as soon as the fight starts, Kaine starts running towards the wall and ultimately teleports, post which, in about 10 seconds, the game crashes (video freezes but can hear background music).
I tried all possible different settings for PPU, SPU compilers, framelocking to 30 fps but the results are the same for me
OS - Windows 10
CPU - i5-8600
GPU - GTX 1070Ti
Ram - 16GB DDR4
RPCS3.log.gz
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