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[ Monster Jam: Path of Destruction - Vulkan/OpenGL ]
This game crashes on #7000 and #7012 with a fatal error:
RSX: class std::runtime_error thrown: Verification failed:
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\texture_cache.h:2307)
RSX: class std::runtime_error thrown: Verification failed:
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\texture_cache.h:2310)
Build #7028 - 0.0.7-9164 fixed these crashes but now half of the screen is black.
Fixed by #7253. Tested monster jam; it requires WDB enabled to show the left side of the screen though. This is not a glitch, its just how the engine is coded.
[ Monster Jam: Path of Destruction - Vulkan/OpenGL ]
This game crashes on #7000 and #7012 with a fatal error:
Build #7028 - 0.0.7-9164 fixed these crashes but now half of the screen is black.
The last working version is 0.0.7-9146.
The latest master build - 0.0.8-9356.
RSX Capture:
RSX-Capture-(Build-0.0.7-9146 - Deleted.)
RSX-Capture-(Build-0.0.8-9356 - Deleted.)
[ Generator Rex: Agent of Providence - Vulkan/OpenGL ]
Same crash on builds #7000 and #7012 as above.
Build #7028 - 0.0.7-9164 - Black half of the screen.
The last working version is 0.0.7-9146.
The latest master build - 0.0.8-9356.
RSX Capture:
RSX-Capture-(Build-0.0.7-9146 - Deleted.)
RSX-Capture-(Build-0.0.8-9356 - Deleted.)
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