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UFC Undisputed 2009 players colors darker using latest version. #7319

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tipleavalentin opened this issue Jan 25, 2020 · 20 comments
Closed

UFC Undisputed 2009 players colors darker using latest version. #7319

tipleavalentin opened this issue Jan 25, 2020 · 20 comments

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@tipleavalentin
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Hi!

I have a graphical issue on UFC Undisputed 2009 - BLES00539, the players are darker...
I did selected Vulkan as renderer and toggled a few additional settings but no help...

RPCS3 Version: 0.0.8-9437-331c1a39 alpha

My PC: Ryzen 2700x, 32 GB RAM 2400MHZ, GTX 1080 TI

Screenshot_1

image

@AniLeo
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AniLeo commented Jan 25, 2020

What versions regressed this, assuming you're reporting a regression

@tipleavalentin
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I don't know if it's a regression, I'm reporting a bug on the latest version.

@AniLeo
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AniLeo commented Jan 25, 2020

In that case it needs an RSX Capture using the latest version, and the log file as well which is missing

@tipleavalentin
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Ok. You can find attached RPCS3.log file.
Can you please tell me how to do a rsx capture?

RPCS3.zip

@AniLeo
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AniLeo commented Jan 25, 2020

Open debugger view on GUI, you should see a capture button. When on the game on a bugged frame, press capture, then compress the resulting capture and upload.

@tipleavalentin
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@AniLeo
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AniLeo commented Jan 26, 2020

@kd-11 for triaging

@kd-11
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kd-11 commented Jan 26, 2020

Is it a regression?

@kd-11
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kd-11 commented Jan 26, 2020

You can fix this dark color by enabling Write Color Buffers and Force CPU Blit.

So this bug report is invalid? GPU blit has also been fixed with the recent PRs so it likely isn't even needed after #7314 is merged. Requiring WCB is not a bug either.

@tipleavalentin
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@Emulator-Team-2 I can find the setting for Color Buffers but where I can find Force CPU Blit?

@tipleavalentin
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I managed to find those settings in config.yml and I set both to true. The issue is still the same.

@kd-11
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kd-11 commented Jan 26, 2020

Maybe you can both post your logs here with the latest master build so we can compare?

@tipleavalentin
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@kd-11 if you look above in the comments you can find my log attached from yesterday. the latest version from today has the same issue.

@kd-11
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kd-11 commented Jan 26, 2020

Upload a log from current master; RSX commits have been merged since then.

@tipleavalentin
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My bad, sorry... I disabled multithreaded rsx mean time.. activated again and retested.
Here is a recording: https://drive.google.com/open?id=1jRNFYT0CrpfGyS_bcT6ARyldSbvdYl9C
RSX Capture: https://drive.google.com/open?id=1YtNjXSppR4dDV0_pqHRh8nWQ8QyziNYF
LOG: RPCS3.zip

@tipleavalentin
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Also I can notice that it's a bit slower now. Yesterday I was able to get 40 fps without any problem.

@kd-11
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kd-11 commented Jan 26, 2020

First thing I'd try is using default resolution scale and see if it fixes things. There are a lot of memory complaints on allocation budget as well as cache misses; the latter are likely a recent issue and could explain the lowered performance, but this is overall not so important compared to rendering glitches.

@tipleavalentin
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tipleavalentin commented Jan 26, 2020

@kd-11 I tried default resolution scale and the results are the same. But it's good, I can definitely see an improvement with the color/light issue.

@Emulator-Team-2
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To fix color/light issues:

Enable Write Color Buffers and Force CPU Blit.

Disable Multithreaded RSX - Because this option causes graphical glitches like in your video.

Note:
-Force CPU Blit is on the Debug tab of the emulator settings.
-To enable Debug tab setting change showDebugTab false to true in GuiConfigs/CurrentSettings.ini.

@tipleavalentin
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Thanks, looks perfect now. I'll close this issue.

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