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Regression: Heavenly Sword crashes on startup (#7304) #7527

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AniLeo opened this issue Feb 19, 2020 · 6 comments · Fixed by #7542
Closed

Regression: Heavenly Sword crashes on startup (#7304) #7527

AniLeo opened this issue Feb 19, 2020 · 6 comments · Fixed by #7542

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@AniLeo
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AniLeo commented Feb 19, 2020

@elad335 #7304

Game no longer boots since the aforementioned PR.

image

Logs.7z
(Remove .zip extension)

Report sourced from RPCS3 Forums
https://forums.rpcs3.net/thread-201446.html

@elad335
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elad335 commented Feb 20, 2020

Tell him to upload log with #7538, and screenshot of segfault window.

@Johnwrnd
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Tell him to upload log with #7538, and screenshot of segfault window.

Hi,
I would gladly upload the logs with #7538 but when I go to the download page I can't find the specified build as the latest one is #7536.

@elad335
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elad335 commented Feb 20, 2020

@Johnwrnd https://ci.appveyor.com/project/rpcs3/rpcs3/builds/30934839.
If you are on linux I think you need to build manually, see our building guide.

@Johnwrnd
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Johnwrnd commented Feb 20, 2020

@Johnwrnd https://ci.appveyor.com/project/rpcs3/rpcs3/builds/30934839.
If you are on linux I think you need to build manually, see our building guide.

I use Windows as is my main OS for development and gaming and Linux for very little things ;). I was looking the builds at https://rpcs3.net/compatibility?b and couldn't find the one you mentioned since was blocked from merge into the master from what I can see.

Thanks for the help.

@13xforever
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Log using the #7538 pr build with the thread context:

0:01:55.140866 {PPU[0x100000a] Thread (Second Hard Thread) [0x00d417dc]} SYS: Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000000 at 0000000000921ce9.
Emu Thread Name: PPU[0x100000a] Thread (Second Hard Thread) (id=7552)
Instruction address: 0000000000921ce9.
Function address: 0000000000921c70 (base+0x911c70).
Module name: 'rpcs3.elad_hs.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

RPCS3_pr7538_log.zip

@Johnwrnd
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I wasn't even done installing all the stuff required to compile but glad to see there is a fix coming! thanks for the quick fix.

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4 participants