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Regression: Pirate Warriors 2 Seizuring Enemy AI [BLES01913] (Broken with SPU llvm Safe) #7958
Comments
Offending PR is #7672 then |
Note: This works with Accurate XFloat, but before it didn't require it to render properly |
Dynasty Warriors: Gundam Reborn|BLES02057 have the same problem |
Issue can be reopened, apparently the version I PR'd didn't solve this issue. I can solve it now, but it will come with a noticeable performance loss. I think I can solve it without causing any performance loss at all, but it will take much longer to write. I'll probably work on some other stuff and revisit it at a later date. |
For reference, One Piece was fixed by the FMA32x4 change and then rebroke with FM change |
Its fixed now with spu llvm safe accurate xfloat isnt needed. |
Quick summary
Enemy AI seems to have a literal seizure and flicker around uncontrollably.
Details
Regression was introduced in build 9806, and was not present in 9805.
Log for 9806 - https://drive.google.com/file/d/1V1SY8WCLScuzhNbWtQmyeWA_DTB-ajPQ/view?usp=sharing
Log for 9805 - https://drive.google.com/file/d/17OxJqU6Wp4mRD1Dd7mQDRoaSMySdgI8K/view?usp=sharing
RSX Capture - https://drive.google.com/file/d/1wvM8fHEg_tXVAGoYOiFrDy2qHlOWmSph/view?usp=sharing
Screenshot
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