New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Ridge Racer 7] Driving behavior of "main car" goes nuts after ~50% of the first lap in CPU-only-cars races (Attract mode race + AV-Player races (replays not affected!)) #9650
Comments
It's probably an issue with floating point accuracy, you should see the same kind of problem if you recorded a replay on real hardware, and then tried to play back the replay on RPCS3. |
@Whatcookie As described, the stuff that works (Arcade mode) runs great and frametime-stable and my 12T-CPU does run with low workload and it looks like it can handle the game quite good. Thanks again :-) |
The issue should be solvable, but the problem is that it's hard to solve, and the solution will be slow. If you could grab a replay from real hardware, that would be helpful. |
Just tested 2 replays with "clean races" from real hardware and tried them on RPCS3: I can confirm your suspicion! I guess now i (maybe) understand the technical idea behind it some more: |
same thing with RRPSP and Henrik's PPSSPP.. Its a CPU calculation problem.. This will take a while for this to be fixed because Henrik has trouble with getting the bug fixed.. RPCS3 devs will probably encounter the same thing of having trouble with fixing it.. |
Good to know, thanks. |
The PPSSPP issue is hrydgard/ppsspp#2990 |
RPCS3 v0.0.28-15409-fd6829f7 Alpha | master |
Quick summary
[Ridge Racer 7] Driving behavior of "main car" goes nuts after ~50% of the first lap in CPU-only-cars races (Attract mode race + AV-Player races (replays not affected!))
Details
The "main car" stops driving correctly after about half of the first lap und starts driving against the walls and stuff.
All the other "not main cars" (also CPU-controlled) seem to be not affected - so they drive on successfully, but the camera of course remains focusing the "main car" which has gone nuts.
(All courses affected, 100% reproducible in my tests (happens every time without exceptions). The issue starts at the exact same point in the tracks every single time (same corner for example))
I noticed the above for some time now and just had the time to document it with a quick video.
I suspect this is not a typical "desync-issue" people with (often) insufficient CPU desribe, but maybe something else. If this is already known, i'm sorry. Just want to help. :-)
See video + log for details
Besides noticing the described issue i only play "Arcade mode" which works awesome with locked 60fps + locked frametimes on all courses. Many thanks for that! It's a much greater experience then on real PS3 due to the better visual quality. :-)
RPCS3's log
https://www.dropbox.com/s/m1c4i1llglzbesx/RPCS3.log.gz?dl=1
Video documentation
https://www.dropbox.com/s/oyftba8dl72ol9a/2021.01.24-16.37-2.m4v?dl=0
(@ timcode: 1:30 minutes)
Please provide comparison with real PS3.
Does not happen on real PS3 (tested with identical disc-data).
Please provide your system configuration:
The text was updated successfully, but these errors were encountered: