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Merge pull request #53 from RPG-Research/Godot_Toolset_Suhwan
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Merge save data system into master branch
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suuuhwankim committed Mar 10, 2024
2 parents 0482b38 + c9d3f7d commit 116d706
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Showing 3 changed files with 75 additions and 39 deletions.
1 change: 1 addition & 0 deletions Phase2/Godot_Toolset/Main/project.godot
Expand Up @@ -21,6 +21,7 @@ _global_script_class_icons={
[application]

config/name="bcirpg_toolset"
run/main_scene="res://screens/wizards/character_creation/character_creation_wizard.tscn"
config/icon="res://icon.png"

[autoload]
Expand Down
Expand Up @@ -86,54 +86,86 @@ onready var special8 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/V

onready var special9 = $"RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/HBoxContainer/SpecialAbilitiesVBoxContainer/CenterContainer/GridContainer/SBOptionButton9"

# Save the data to a CSV file.
var rowData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning,
Strength, Quickness, Presence, Intuition, Empathy, Appearence, skill1, skill2, skill3, skill4, skill5,
skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
special7, special8, special9]
# 12/10/23 save the data to a xml file.

# comments for future skill sets to use
# ,skill1, skill2, skill3, skill4, skill5,
# skill6, skill7, skill8, skill9, skill10, special1, special2, special3, special4, special5, special6,
# special7, special8, special9


var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
"special7", "special8", "special9"]

# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.

func save_data_to_csv(data: Array, file_path: String):

var file_path = "user://data.xml" # Use 'user://' to save in the user data directory

func save_data_to_xml(data: Array, header: Array, path: String) -> void:

var file = File.new()
if file.open(file_path, File.WRITE) == OK:
for row in data:
file.store_string(format_row(row))
file.close()
print("Data saved to", file_path)

if file.open("user://data.xml", File.WRITE) == OK:
var xml = "<root>\n"
var index = 0
for line_edit in data:
var line_edit_text = line_edit.text
xml += header[index] + ": " + line_edit_text + "\n"
index += 1

xml += "</root>"


file.store_line(xml)
file.close()
print("Data saved to XML file: ", path)
else:
print("Failed to open", file_path, "for writing.")

func format_row(row_data: Array) -> String:
# Convert the array of data to a comma-separated string
var formatted_row = ""
for i in range(row_data.size()):
formatted_row += str(row_data[i])
if i < row_data.size() - 1:
formatted_row += ","
formatted_row += "\n"
return formatted_row
print("Error opening file for writing: ", path)
#save_user_data()


# var file = File.new()

# if file.open("user://data.xml", File.WRITE) == OK:
# file.store_line("<?xml version=\"1.0\" encoding=\"utf-8\"?>")
# file.store_line("<root>")
#
# for line_edit in data:
# var line_edit_text = line_edit.text
# file.store_line(line_edit_text + "\n")
#
#
# file.store_line("</root>")
# file.close()
# print("Data saved to XML file:", path)
# else:
# print("Error opening file for writing:", path)


func create_array_to_save() -> Array:
var userData = [CharacterName, Profession, Demeanor, Species, Culture, Faction, Description, HeightAndWeight,
Backstory, Gender, Equipment, Charisma, Dialog, Constitution, Agility, SelfDisipline, Memory, Reasoning,
Strength, Quickness, Presence, Intuition, Empathy, Appearence]

return userData


func create_header() -> Array:

var headerData = ["CharacterName", "Profession", "Demeanor", "Species", "Culture", "Faction", "Description", "HeightAndWeight",
"Backstory", "Gender", "Equipment", "Charisma", "Dialog", "Constitution", "Agility", "SelfDisipline", "Memory",
"Reasoning","Strength", "Quickness", "Presence", "Intuition", "Empathy", "Appearance", "skill1", "skill2", "skill3", "skill4",
"skill5", "skill6", "skill7", "skill8", "skill9", "skill10", "special1", "special2", "special3", "special4", "special5", "special6",
"special7", "special8", "special9"]

return headerData

# Example usage:
var data_to_save = [
["Name", "Age", "Score"],
["John", 25, 85],
["Alice", 30, 92],
["Bob", 28, 78],
]
func _on_Button_pressed():
save_data_to_xml(create_array_to_save(), create_header(), file_path)

var file_path = "user://data.csv" # Use 'user://' to save in the user data directory

func _on_Button_tree_entered():
pass

func _on_Button_pressed():
var fileName = "character_data.csv"
save_data_to_csv(data_to_save, file_path)

Expand Up @@ -12,6 +12,8 @@ script = ExtResource( 3 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -6.0
margin_bottom = -6.0
color = Color( 0.537255, 0.537255, 0.537255, 1 )

[node name="RootVBoxContainer" type="VBoxContainer" parent="."]
Expand Down Expand Up @@ -684,3 +686,4 @@ margin_bottom = 368.0
text = "Export Character To Module"

[connection signal="pressed" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"]
[connection signal="tree_entered" from="RootVBoxContainer/TopHBoxContainer/RightVBoxContainer/VBoxContainer/Button" to="." method="_on_Button_tree_entered"]

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