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[Issue] Launching SDV Mod Manager before ever running Stardew Valley results in Unhandled Exception #18
Labels
status: requires documentation
Requires Improvements or additions to documentation
type: critical bug
A critical bug that can make the application unstable to use.
Milestone
Comments
RWELabs
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that referenced
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Mar 9, 2022
[Issue #18] Re-route application to splash screen on launch instead of main dashboard Co-Authored-By: Ryan Walpole <69621127+RyanWalpole@users.noreply.github.com>
Have uploaded commit, adding a new "Splash" screen that programmatically checks for the folders that are required and creates them if they haven't already been created.
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RWELabs
added a commit
that referenced
this issue
Mar 9, 2022
Issue has been resolved in release build 220303 |
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Labels
status: requires documentation
Requires Improvements or additions to documentation
type: critical bug
A critical bug that can make the application unstable to use.
Describe the Issue
Stardew Valley Mod Manager will return an Unhandled Exception after the initial application setup if Stardew Valley has never been run on the system (even if Stardew Valley and SMAPI are installed)
Steps to Replicate
Steps to reproduce the behavior:
Expected behavior
For the application to launch without an unhandled exception, for the exception to be handled in code.
Screenshots
![image](https://user-images.githubusercontent.com/69621127/157332514-6c54a187-f3a8-4611-be7c-85a4b24732da.png)
Environment:
Suggested Resolution
Handle the exception at Form.Load. Currently the application assumes that the user has run Stardew Valley before and therefore the Game Save Management tab attempts to load all directories in the
AppData\StardewValley\Saves\
folder. Simply put a catch statement to catch the Exception and present a MessageBox:The text was updated successfully, but these errors were encountered: