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Releases: Rabadash8820/UnityAssemblies

Unity3D v2.1.3

17 Aug 06:52
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See current and archived release notes in the CHANGELOG.

Unity3D v2.1.2

26 Apr 05:59
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See current and archived release notes in the CHANGELOG.

Unity3D v2.1.1

17 Feb 20:30
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See current and archived release notes in the CHANGELOG.

Unity3D v2.1.0

27 Jan 08:10
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See current and archived release notes in the CHANGELOG.

Unity3D v2.0.1

01 Jun 06:03
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  • All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment)

Unity3D v2.0.0

01 Jun 04:02
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Unity3D v2.0.0-rc2

30 May 06:29
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Unity3D v2.0.0-rc2 Pre-release
Pre-release
  • Added UnityVersionMajor, UnityVersionMinor, UnityVersionPatch, and UnityVersionAsNumber props for manipulation of Unity versions as numbers
  • Updated usage notes in all Readme documents
  • Added test projects for Tech Stream Unity releases up through 2022.1
  • BREAKING CHANGES:
    • Renamed OSInstallRoot property to OSInstallRootPath and UnityInstallRoot to UnityInstallRootPath, to be consistent with other prop names
    • Assembly short-hand properties are now conditionally defined based on UnityVersion

Unity3D v2.0.0-rc1

21 May 20:51
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Unity3D v2.0.0-rc1 Pre-release
Pre-release
  • Unity version can now be parsed automatically from the ProjectVersion.txt file in a Unity project, if not set explicitly.
  • Added many new short-hand properties, with better naming (relative paths end in "Dir" or "Assembly", absolute paths end in "Path")
  • Reference Include paths no longer need to start with $(UnityInstallRoot)/$(UnityVersion). Most paths will now use a single short-hand property
  • If neither UnityVersion nor UnityProjectPath are explicitly set, then UnityVersion is set to a constant string to explain the issue

Unity3D v1.7.0

31 Dec 17:25
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Added root paths for Linux!

Unity3D v1.6.0

17 Dec 23:22
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  • Fixed root paths for MacOS (thanks to input from GitHub user Sorrowful-free)
  • Updated to Contributor Covenant v2.0
  • Added tests for Unity 2020.2
  • Clarified the Unity versions that we officially support in the README
  • Added notes about suggested TargetFramework to README