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console.c
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console.c
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#include "console.h"
#include "serial.c"
#include "font.h"
#include "util.h"
static unsigned char* framebuffer;
static unsigned pitch, framebufferSize;
static int row, col;
int cc = 0, cr = 0;
static int color1, color2, color3, color4;
void RGBToBytes(unsigned color)
{
//foreground color
unsigned int temp = color >> 4;
unsigned int I = temp & 8;
unsigned int R = temp & 4;
if(R)
{
//R on
if(I)
R = 31;
else
R = 21;
}
else
{
//R off
if(I)
R = 10;
else
R = 0;
}
unsigned int G = temp & 2;
if(G)
{
//G on
if(I)
G = 63;
else
G = 42;
}
else
{
//G off
if(I)
G = 20;
else
G = 0;
}
unsigned int B = temp & 1;
if(B)
{
//B on
if(I)
{
B = 31;
}
else
{
B = 21;
}
}
else
{
//B off
if(I)
{
B = 10;
}
else
{
B = 0;
}
}
color1 = (R << 3) + (G >> 3); //should be 0s
color3 = B + (G << 5);
//===========================================================================================================================================================
//background color
I = color & 8;
R = color & 4;
if(R)
{
//R on
if(I)
//if I is on, different color than if I is off
R = 31;
else
R = 21;
}
else
{
//R off
if(I)
R = 10;
else
R = 0;
}
G = color & 2;
if(G)
{
//G on
if(I)
G = 63;
else
G = 42;
}
else
{
//G off
if(I)
G = 20;
else
G = 0;
}
B = color & 1;
if(B)
{
//B on
if(I)
{
B = 31;
}
else
{
B = 21;
}
}
else
{
//B off
if(I)
{
B = 10;
}
else
{
B = 0;
}
}
color2 = (R << 3) + (G >> 3);
color4 = B + (G << 5);
//kprintf("%d\n", color2);
//kprintf("%d\n", color3);
//kprintf("%d\n", color4);
}
void console_init(struct BootInfo* bis)
{
// first reduce size from 64 -> 32 bits
unsigned tmp = (unsigned)(bis->framebufferAddress);
// and then change type to pointer
framebuffer = (unsigned char*)tmp;
pitch = bis->framebufferPitch;
//height * width of screen
framebufferSize = bis->framebufferHeight * pitch;
}
void drawCharacter(char ch, int x, int y)
{
RGBToBytes(0x17);
for(row = 0; row < CHAR_HEIGHT; row++)
{
for(col = 0; col < CHAR_WIDTH; col++)
{
unsigned q = MASK_VALUE >> col;
if(font_data[(unsigned) ch][row] & q)
setPixel(x+col, y+row, color4, color2);
else
setPixel(x+col, y+row, color3, color1);
}
}
}
void setPixel(int x, int y, unsigned char c1, unsigned char c2)
{
unsigned idx = (y * pitch) + (x * 2);
framebuffer[idx] = c1;
framebuffer[idx+1] = c2;
}
void clearScreen()
{
RGBToBytes(0x17);
for(int i = 0; i < framebufferSize; i += 2)
{
framebuffer[i] = color3;
framebuffer[i + 1] = color1;
}
}
void scroll()
{
if(cr >= 37)
{
//save the last row into the framebuffer
kmemcpy(framebuffer, framebuffer + pitch * CHAR_HEIGHT, 1600 * (600 - CHAR_HEIGHT));
//clear that row, move it up one, start a new row
for(int i = 0; i <= 79; i++)
{
drawCharacter(' ', i * CHAR_WIDTH, 36 * CHAR_HEIGHT);
}
cr = 36, cc = 0;
}
}
void console_putc(char ch)
{
serialOut(ch);
switch(ch)
{
case '\x7f':
// move back one character (rubout previous character)
if(cc == 0)
{
if(cr == 0)
{
cc = 0;
cr = 0;
}
else
{
cr--;
cc = 79;
}
}
else
{
cc--;
}
drawCharacter(' ', cc * CHAR_WIDTH, cr * CHAR_HEIGHT);
break;
case '\t':
// move to next column divisible by 8
if(cc % 8 == 0)
cc += 8;
else
cc += (8 - (cc % 8));
if(cc > 79)
{
cr++;
cc = 0;
scroll();
}
break;
case '\f':
// clear screen
clearScreen();
cr = 0;
cc = 0;
break;
case '\r':
// back to the start of the current line
cc = 0;
break;
case '\n':
// move down to next line, back to left side
cr++;
cc = 0;
scroll();
break;
case '\e':
//escape character, change character attributes
break;
default:
drawCharacter(ch, cc * CHAR_WIDTH, cr * CHAR_HEIGHT);
cc++;
if(cc > 79)
{
cr++;
cc = 0;
scroll();
}
break;
}
}