本文 (Honbun) is a visual novel engine built ontop of the excellent LÖVE framework.
It's desgined to be as simple as possible so anyone can jump in and use it, even without programming knowledge, while still allowing a great amount of control/flexibility for those who want to take it to the next level.
- Simple and to the point; all you need is a text editor and a copy of LÖVE.
- Characters/Costumes which only take one line to setup! Everything else is handled automatically, behind the scenes.
- Anchors! Just specify what side of the screen characters, etc. are supposed to show up on (e.g. "left", "right", or "center"); Honbun takes care of the rest!
- Alternatively, you can specify the X/Y coordinates manually if you want more control.
- Built-in Save State support allows you to save/load current player state with just one line!
- Completely open-sourced and under the MIT License!
- Cross-platform! Write your game once, then play it on Windows (Vista+), macOS (10.7+)*, Linux, Android (6.0+), and iOS** without having to change a single line; the controls and user-interface automatically adapt for each!
- Flexible! Honbun was designed specifically to give you control, with features such as:
- Built-in Animation Editor for creating custom movement you can then make your game play back with ease!
- Triggers for ensuring things happen right on-cue!
- States for custom menus, events, UI elements, etc.
- Custom UserData that automatically gets saved/loaded along with everything else.
* Releasing to the macOS/iOS App Store requires an active subscription to the Apple Developer's Program.
** iOS development requires a Mac running Xcode 7+.