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Releases: Raduziel/Deities-Of-Faerun

Deities of Faerûn 1.9.3

29 Jan 08:14
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  • Pacifist of Eldath (Cleric and Ranger/Cleric - IWDEE, BGEE and BG2EE)

  • Some fixes for StrongholdAlterings.tpa

Deities of Faerûn 1.9.2

27 Jan 01:43
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  • Darkwalker of Ibrandul (Cleric and Cleric/Thief - IWDEE only).

  • Fixes for Shaundakul, Valkur and Jergal.

  • A better way for installing Shar and Mask (thanks Kjeron).

  • Better compatibility between DoF and Kjeron's Dual-Into-Kits (no random bug should appear from now on).

Deities of Faerûn 1.9.1

26 Jan 01:58
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  • Windrider of Shaundakul

  • Wavetamer of Valkur

  • Some other minor fixes I did a long time ago and now I have no idea what they were.

Deities of Faerûn 1.9.0

04 Sep 22:42
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  • An altering in IWDImport.tpa to make the spells improvement and new text target the spells from IWDEE, IWDification and B_Spells.

  • Added specific instruction for Tweaks Anthology to the Readme.

  • Fixed a miscoding that would lead to error when installing the Waveservant of Umbelee without the Sphere System.

  • Strings review: some leftovers were excluded. The pattern I use for the strings was improved to make easier to create new kits.

  • Spells review: some leftovers were excluded, lots of spells coding were improved. Many spells that had a flat duration now scales with level, what should provide more balance in earlier levels and more utility in advanced levels.

  • A fully revised Readme, I strongly advise that you read it before playing. It contains spells description and a bestiary with the creatures introduced by Deities of Faerûn. It also teaches how to go around an engine limitation that affects Fighter/Clerics and Ranger/Clerics of deities that gives to their clergy d10 as hit dice.

  • Item review (Holy Symbols): several non-optimal .itm files were excluded. Now DoF relies more on coding and less on files, what means less trash in your computer.

  • Tables review (CLAB files): as above, several .2da files were excluded as now they are created through Weidu during install.

  • Creatures review: All the creatures introduced by DoF were revised. They are now more aligned to PnP and with IE's mechanics. Check the Readme's Bestiary for more.

  • Game improvements: A change was made to the game to fix bugs related to a defective projectile. Now spells like Glyph of Warding, Skull Trap and Nature's Beauty should act in a more reliable way.

  • Sphere System now includes Shaman. The Improved Shamanic Dance, if used, needs to be installed after Deities of Faerûn. Shaman Kits needs to be installed before Deities of Faerûn. If you have a Shaman Kit mod and want to integrate it in the sphere system to have a custom selection of spheres, get in touch and we'll sort it out.

  • Druids/Shaman spheres revision: I did my best to keep their spheres as close to PnP as possible without harming the game's balance. This way the Fire sphere is now a Minor sphere (alongside Sun and Healing). But trust me, Druids and Shamans are a beast with DoF. You should check them out.

  • M'Khiin was properly integrated to the sphere system. Her spellbook was altered to fit the sphere a true class Shaman has access. She loses Armor of Faith and Doom and gains Sunscorch and Burning Hands. With the amount of undead and trolls that DoF throws at the party, I think it is a fair trade.

  • Shaman's spells selection is now done through a special ability ("Select Spell") located at the special abilities menu both for character creation and for level up.