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BREAKING CHANGE: All params Sprite in components become Future<Sprite>.
BREAKING CHANGE: All params Animation in components become Future<SpriteAnimation>.
BREAKING CHANGE: To configure Lighting use setupLighting(LightingConfig()).
BREAKING CHANGE: Removed the Position class. Now use Vector2.
WARN (Render priority): The only components that have fixed rendering priority are: MapGame and BackgroundColorGame. All others render with priority according to the component's position on the Y axis.
Update support tiled to 1.5.0.
Rename enum values in Direction.
Rename values in SimpleDirectionAnimation.
Improvements in InterfaceComponent. Now can be selectable.