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FL Configuration

Rage edited this page Nov 5, 2023 · 5 revisions

Generally, all necessary and recommended mod settings are pre-configured with MCM Recorder, automatically applied at the very start of your game. You will see a pop-up, introducing you to the modlist and providing any necessary information.

However, some settings may require manual application, and can be done so by following the instructions below.

Recommended Game Settings

For the game itself, it is recommended to play on Apprentice while also playing with Survival Mode enabled (Survival mode is automatically enabled regardless). Apprentice is a 1:1 damage dealt/received difficulty, where you and the enemy do not have any benefits over each other in terms of scaling, but can do equal amounts of damage with the same builds.

You can alternatively opt in for much harder modes by choosing any of the higher level difficulty options, but these may change how your game plays tremendously. For an idea on how much is changed based on each mode, see the below, pulled directly from the Blade and Blunt mod page:

Novice: 1.25x Damage Dealt / 0.75x Damage Received
Apprentice: 1.00x Damage Dealt / 1.00x Damage Received 
Adept: 1.00x Damage Dealt / 1.50x Damage Received 
Expert: 0.80x Damage Dealt / 2.00x Damage Received 
Master: 0.60x Damage Dealt / 3.00x Damage Received
Legendary: 0.40x Damage Dealt / 4.00x Damage Received

Additionally, on top of the Apprentice difficulty, a Level Based difficulty option is enabled via Blade and Blunts config to provide an increasing scale in difficulty as you level up, as to not make the game so progressively easy in the end. For specific details on the multipliers changed, see the information below, pulled directly from the Blade and Blunt mod page:

Apprentice
Level 01: 1.00 / 1.000 
Level 10: 1.00 / 1.125
Level 20: 1.00 / 1.250
Level 30: 1.00 / 1.375
Level 40: 1.00 / 1.500

Adept 
Level 01: 1.00 / 1.500 
Level 10: 0.95 / 1.625
Level 20: 0.90 / 1.750
Level 30: 0.85 / 1.875
Level 40: 0.80 / 2.000

Expert
Level 01: 0.80 / 2.00 
Level 10: 0.75 / 2.25
Level 20: 0.70 / 2.50
Level 30: 0.65 / 2.75 
Level 40: 0.60 / 3.00

Master 
Level 01: 0.60 / 3.00
Level 10: 0.55 / 3.25
Level 20: 0.50 / 3.50
Level 30: 0.45 / 3.75 
Level 40: 0.40 / 4.00

Choosing ENB or Community Shaders

ENB and Community Shaders are both shipped with the list, however only one of them can be used at a time.

Community Shaders

Pros Cons
CS has significantly improved stability and compatibility over ENB Lacks fidelity and in-depth controls like ENB that provide more granular control over certain details
CS is constantly being updated in terms of fixes, stability and quality, with new shader options being added all the time Not as much functionality and features as ENB, meaning you lose out on things like terrain blending and rain wetness effects
Doodlum has directly integrated CS as a SKSE plugin, implementing it natively into the game

ENB

Pros Cons
Lots more control and fidelity options, providing detailed features and better quality Completely tanks your FPS, I.E. can go from a steady 90 FPS to 50 FPS with it enabled
Lots more features, such as terrain blending, wetness effects and more Requires root builder to implement in the modlist, and usually can take a bit of time loading up

Enabling/Disabling Optional Mods

Starfrost - Survival Overhaul

There may be a few mods tagged with [Optional] in the modlist, purely for QoL changes or any personal preferences.

The first major [Optional] mod that can be enabled is Starfrost, which is a survival overhaul mod that intends to make survival mode less tedious and remove the nuisance of managing hunger and fatigue by needing to sleep and eat. Generally, this mod would enable encourage the use of eating plenty of food items with no precaution.

With the mod enabled, the only use for food items would be purely for their buffs, which may be ideal for some users but not for those looking for a true hunger/fatigue survival system. This is why the mod is initially disabled, so before you start your first playthrough, decide whether or not you want the mod enabled.

Note That...

If you do choose to enable the mod, and do not wish to have it enabled mid-playthrough, you will potentially be corrupting your save with unattached references and missing records required from your save file. Ensure that your decision for this mod is set-stone before committing to a full playthrough.

NVIDIA Reflex Support

If you're not an NVIDIA GPU user and have some other GPU, there will be an optional mod named [Optional] NVIDIA Reflex Support listed near the very bottom of the modlist. Toggle this off in order to avoid any potential issues while running the game.

Configuring Mod Settings

Before entering the MCM, and editing any settings, allow the autorunner to finish applying all necessary mod settings and then tweak any mod you see fit.

Generally, the settings for each mod available are applied for the best user experience, and shouldn't need to be tweaked. However, things like keybinds are purely personal preference and you may want to edit those. You can usually skim through each mods settings page and look for any type of keybind pre-appplied by the autorunner and change it to your desired keybind.

Keybinds and Controls

Generally, the modlist has preconfigured keybinds for mods and comes with a couple of mods that add keybind support for a few new actions.

Controllable Walk Speed

The first, notable action is that the mouse wheel now adjusts the walk speed of your character, replacing the native mouse wheel scroll function to zoom in and out with the camera. To zoom in and out with the camera now, you must hold ALT and then use the mouse wheel to adjust the camera distance.

Installing Your Own Mods

If you wish to install your own mods, you must understand that you need knowledge and an understanding on conflict resolution and mod performance.

The general rule of mod installation is to read the mod page, understand the instructions, make sure you're downloading the appropriate files and not downloading mods out of impulse. Consider each mod you look at and decide whether it is really worth installing, or avoiding.

Texture/Mesh Mods

Avoid any 4K+ texture/high-poly mesh mods aside from the ones that have been SMIMed, or follow the standard Static Mesh Improvement Mod naming convention or process. These mods can tend to implement a large amount of vertices and triangles on meshes, causing the game to render an absurd amount of polygons in-game for minute objects.

If you want to install new texture mods, keep them under 2K. Usually the only mods you would really want to install as 4K/8k are landscape mods and tree retexture mods.