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Substance Painter Megascan Link Plugin painterversion Tag Release pre-release Documentation Status

This plugin enable the import of Megascan Assets using the Custom Socket Export feature of Quixel Bridge

New version notes

The manual installation starting from version v0.3.0-beta and later are NO LONGER REQUIRED so you should be able to use the plugin just by installing it with no additional actions.

Quick start guide

For a complete guide on all the options of the plugin refere to the How to use documentation.

  • Download the plugin from the Release Page

  • Install it in Substance Painter by extracting the zip file in the documents folder:

    • For Windows 10 %userprofile%\Documents\Adobe\Adobe Substance 3D Painter
    • For Linux ~/Documents/Adobe/Adobe Substance 3D Painter
    • For MacOS /Users/%username%/Documents/Adobe/Adobe Substance 3D Painter

ℹ️ After you have extracted the archive open up Substance Painter and enable both plugins python enable plugins

  • Select a Megascan Asset you want to export then setup Quixel Bridge to the correct export option and then click Export (Default plugin port is 24981)

    bridge export

  • Import the currently exporting Megascan Asset to the current opened Substance Painter project:

    painter import

  • Be sure to change the normal map Color Space to Open Gl

    color space

Need Help?

You can always open an issue here on github or write me a mail or write in this forums threads:

Examples

Import assets into project example

In this short video you can see how to import Megascan Assets from Quixel Bridge to a Substance Painter project using the Plugin

painter import

Create project importing assets

In this other video you can see how to you can automatically create a project importing some Megascan Assets from Quixel Bridge to Substance Painter

create project

Auto bake on project creation

Here you can see that enabling the bake option in the plguin allow to perform and automatic baking when creating a project using a 3D Mesh (The high polygons meshes are automatically searched and if found they are used as HP meshes reference during the bake)

bake project

Want to contribute?

If you are willing to contribute you should start by reading the dev docs.

Done it? all right it's time to clone this repository and start coding !!

After you made your changes don't forget to test them!! I hope this plugin helped you.