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Trade station and redstone interactions #1559

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liach opened this issue Dec 7, 2018 · 1 comment
Open

Trade station and redstone interactions #1559

liach opened this issue Dec 7, 2018 · 1 comment
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enhancement A feature request, an improvement, etc. good first issue An issue (usually a feature) looking for enthusiasts who can implement it. Also called help wanted. low priority Low priority tasks for developers. May be minor bug fixes and features. machines and structures Related to structures and machines.
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@liach
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liach commented Dec 7, 2018

Is your feature request related to a problem? Please describe.
Send a redstone signal when the trade station completes a trade. This can help players dump useless villagers and leave useful ones.
Stop trading when the trade station receives a redstone signal. This can prevent excessive losses when the players just use a trade station to test whether a villager has a certain trade.

Describe the solution you'd like
Trade stations send and receive redstone signals.

Describe alternatives you've considered
None probable.

Additional context
None for now.

@liach liach added enhancement A feature request, an improvement, etc. machines and structures Related to structures and machines. labels Dec 7, 2018
@CovertJaguar
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Sure

@CovertJaguar CovertJaguar added good first issue An issue (usually a feature) looking for enthusiasts who can implement it. Also called help wanted. low priority Low priority tasks for developers. May be minor bug fixes and features. labels Dec 11, 2018
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Labels
enhancement A feature request, an improvement, etc. good first issue An issue (usually a feature) looking for enthusiasts who can implement it. Also called help wanted. low priority Low priority tasks for developers. May be minor bug fixes and features. machines and structures Related to structures and machines.
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