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* Imagine: Add Gfx::Quads template type as higher level wrapper around VertexBuffer * Imagine: Integrate most functions of Sprite class into generic quad class * Imagine: Use index buffers objects instead of client-side indices * Imagine: Define a common quad index buffer for use with the GUI system in ViewManager * Imagine: Use Gfx::Buffer::map() in RendererTask::write() if the data exceeds the delegate function size * Imagine: Add Audio::systemApis array * Imagine: Add Config::windowFocus * Imagine: Use generic gamepad mapping for Nvidia Shield controller * EmuFramework: Fix recent content list not clearing * EmuFramework: Convert more option variables to use state-less functions * Misc header file clean up
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Robert Broglia
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Oct 24, 2023
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