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digraph { | ||
ranksep=0.2 | ||
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"Client::Game.send-nop" -> "Client::Game.action-promise" | ||
"Client::Game.action-promise" -> "Message::Request.on-success" [style=dotted] | ||
"Client::Game.action-promise" -> "Message::Request.on-failure" [style=dotted] | ||
"Client::Game.action-promise" -> "Client::Session.send-in-game-request" | ||
"Client::Game.send-action" -> "Client::Session.send-in-game-request" | ||
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"Client::Session.send-in-game-request" -> "Client::Session.send-request" | ||
"Client::Session.send-request" -> "Client::Connection::Supplier.send-to-server" | ||
"Client::Session.send-request" -> "Client::Connection::WebSocket.send-to-server" | ||
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subgraph cluster_to_in_memory_server { | ||
color="forestgreen" | ||
fontcolor="forestgreen" | ||
label="In-Memory Server" | ||
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"Client::Connection::Supplier.send-to-server" -> "Server::Connection::Supplier.send-to-server" -> "Server::Connection::Supplier.from-client-supply" | ||
} | ||
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subgraph cluster_to_remote_server { | ||
color="dodgerblue" | ||
fontcolor="dodgerblue" | ||
label="Remote Server" | ||
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"Client::Connection::WebSocket.send-to-server" -> "Cro::WebSocket::Client::Connection.send" -> "Server::Connection::WebSocket.from-client-supply" | ||
} | ||
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"Server::Connection::Supplier.from-client-supply" -> "Server::Session.handle-client-message" | ||
"Server::Connection::WebSocket.from-client-supply" -> "Server::Session.handle-client-message" | ||
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"Server::Session.handle-client-message" -> "Server::Session.error" | ||
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"Server::Session.handle-client-message" -> "Server::Session.auth-error" -> "Server::Session.error" | ||
"Server::Session.handle-client-message" -> "Server.authenticate-user" -> "Server::Session.success" | ||
"Server.authenticate-user" -> "Server::Session.auth-error" | ||
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"Server::Session.handle-client-message" -> "Server::Game.process-action" -> "Server::Session.success" | ||
"Server::Session.handle-client-message" -> "Server.new-game" -> "Server::Session.success" | ||
"Server::Session.handle-client-message" -> "Server.join-game" -> "Server::Session.success" | ||
"Server::Session.handle-client-message" -> "Server.leave-game" -> "Server::Session.success" | ||
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"Server::Session.error" -> "Server::Connection::Supplier.send-to-client" | ||
"Server::Session.success" -> "Server::Connection::Supplier.send-to-client" | ||
"Server::Session.error" -> "Server::Connection::WebSocket.send-to-client" | ||
"Server::Session.success" -> "Server::Connection::WebSocket.send-to-client" | ||
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subgraph cluster_from_in_memory_server { | ||
color="forestgreen" | ||
fontcolor="forestgreen" | ||
label="In-Memory Server" | ||
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"Server::Connection::Supplier.send-to-client" -> "Client::Connection::Supplier.send-to-client" -> "Client::Connection::Supplier.from-server-supply" | ||
} | ||
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subgraph cluster_from_remote_server { | ||
color="dodgerblue" | ||
fontcolor="dodgerblue" | ||
label="Remote Server" | ||
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"Server::Connection::WebSocket.send-to-client" -> "Server::Connection::WebSocket.from-server" -> "Client::Connection::WebSocket.from-server-supply" | ||
} | ||
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"Client::Connection::Supplier.from-server-supply" -> "Client::Session.handle-server-message" | ||
"Client::Connection::WebSocket.from-server-supply" -> "Client::Session.handle-server-message" | ||
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"Client::Session.handle-server-message" -> "Message::Request.on-success" [label=Success] | ||
"Client::Session.handle-server-message" -> "(translate error code to exception)" [label=error] | ||
"(translate error code to exception)" -> "Message::Request.on-failure" | ||
"Client::Session.handle-server-message" -> "Client::Game.handle-server-message" [label=push] | ||
"Client::Game.handle-server-message" -> "Client::Game.canonify-response ?" -> "Client::Game.on-push" | ||
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"Message::Request.on-success" -> "Client::Game.canonify-response" -> "(game-specific on-success)" -> "(action promise KEPT)" | ||
"Message::Request.on-failure" -> "(action promise BROKEN)" | ||
} |