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Rampastring committed Mar 10, 2024
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Expand Up @@ -4,7 +4,7 @@ Modern open-source map and scenario editor for

- Command & Conquer: Red Alert 2 Yuri's Revenge
- Command & Conquer: Tiberian Sun
- Dawn of the Tiberium Age (DTA) https://www.moddb.com/mods/the-dawn-of-the-tiberium-age
- [Dawn of the Tiberium Age (DTA)](https://www.moddb.com/mods/the-dawn-of-the-tiberium-age)

## Motivation

Expand All @@ -21,23 +21,21 @@ new ones. Many familiar tools have been improved with significant quality-of-lif
These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors.

New functionality and helpful features are being constantly added to make the mapping experience smoother and more efficient.
Some examples include a zoom function, a new, powerful trigger editor interface, and a terrain generator for rapid detailing of large areas.

Graphically the editor is more demanding than FS/FA2, but can also utilize modern hardware
much more efficiently, meaning that if you have a decently modern computer, WAE achieves far smoother
performance with better graphical quality than the old editors.
Some examples include a zoom function, lighting preview, a much improved trigger editor interface, and a terrain generator for rapid detailing of large areas.

## System requirements

This editor uses MonoGame with Rampastring's custom XNAUI library.
A DirectX11 compatible GPU and a 64-bit system is required.
If you absolutely need a 32-bit build, you can modify the source to produce one.
WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware
much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother
performance with better graphical quality.

To run WAE, you need the following

- .NET 8 Desktop Runtime
- DirectX11 compatible GPU\*. At least 2 GB of VRAM is recommended, although WAE can run on less.
- 64-bit system. If you absolutely need a 32-bit build, you can modify the source to produce one.

The editor needs considerable VRAM, as the sprite graphics of the game are currently
converted into full 32-bit ARGB textures prior to drawing. The exact amount of VRAM
required depends on the map and the game or mod and can range from a hundred megabytes
on a light map in original Tiberian Sun to some gigabytes on a heavy map in a mod that has
tons of custom assets.
\* Some Intel GPUs, such as HD Graphics 4000, are known to have driver issues that prevent them from running WAE. It is recommended to have an AMD or Nvidia GPU for WAE, but newer Intel GPUs can also work.

## Downloads

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