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v0.9.6

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@Rampastring Rampastring released this 15 Jan 01:36
· 248 commits to master since this release

New release, primarily for voxel rendering support and for big improvements in memory usage, but also comes with some other improvements.

Thanks to ZivDero for his initial implementation of voxel rendering, which we then optimized together to make it sufficiently performant.

Change log:

  • Added voxel rendering. This means that TS/YR vehicles and aircraft are now drawn properly.
  • The editor now loads SHP graphics as required for rendering objects instead of loading them all on startup. This massively lowers memory (RAM) and video memory (VRAM) use for the typical map, and also makes most maps load significantly faster.
  • Lowered memory (RAM) usage by freeing original TMP color data after the TMPs have been converted into GPU-rendering-compatible DirectX texture instances
  • Added aircraft options window, accessible by double-clicking on an aircraft on the map
  • Added support for the NoShadow Rules.ini key
  • Replaced object HP text boxes with sliders in object options windows
  • Fixed a bug where terrain at a specific height level wasn't replaced at the same height level upon painting over it
  • Fixed a crash in the "Select Building Target" window when hovering over or selecting the "None" item