Builds MBG DIFs using the DIF library
Modified by me for adding support for mostly everything in DIFs.
80000 polygons in 5 minutes, resultant difs run at 60fps
- Edges
- Multiple Zones
- Portals
- PolyListStrings
- ConvexHullEmitStrings (Code is there but unsure if it actually works)
- NullSurfaces
- Lightmaps
- Lights
- StaticMeshes
- TexMatrices
- Triggers
- Forcefields
- AISpecialNodes
- VehicleCollision