Skip to content
Simple, open source, 2D impulse based physics engine for educational use.
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
ImpulseEngine
.gitattributes
.gitignore
Body.cpp
Body.h
Clock.cpp
Clock.h
Collision.cpp
Collision.h
IEMath.h
ImpulseEngine.sln
License.txt
Makefile
Manifold.cpp
Manifold.h
Precompiled.cpp
Precompiled.h
README.txt
Render.cpp
Render.h
Scene.cpp
Scene.h
Shape.h
glut.h
glut32.dll
glut32.lib
main.cpp

README.txt

Impulse Engine
Created by Randy Gaul

Impulse Engine is a small 2D physics engine written in C++. The engine is intended to be used in an educational manner by other looking to learn the inner workings of physics engines.

Should build in Windows with Visual Studio 2008-2012. Should build on Linux and OSX platforms with the use of C++11 std::chrono. Thanks to whackashoe for the cross-platform port.

If you have any questions feel free to contact Randy at: author's last name followed by 1748 at gmail.

http://randygaul.net
You can’t perform that action at this time.