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launch.md

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Configuring launch.json for C/C++ debugging

The launch.json file is used to configure the debugger in Visual Studio Code.

Visual Studio Code generates a launch.json with almost all of the required information. To get started debugging you need to fill in the program field with the path to the executable you plan to debug. This must be specified for both the launch and attach (if you plan to attach to a running instance at any point) configurations.

The generated file contains two sections. One that configures debugging for launch and a second that configures debugging for attach.

Configure VS Code's debugging behavior

Set or change the following options to control VS Code's behavior during debugging:

  • program (required)

    Specifies the full path to executable the debugger will launch or attach to.

  • symbolSearchPath

    Tells the Visual Studio Windows Debugger what paths to search for symbol (.pdb) files. Separate multiple paths with a semicolon. Example "C:\\Symbols;C:\\SymbolDir2".

  • additionalSOLibSearchPath

    Tells GDB or LLDB what paths to search for .so files. Separate multiple paths with a semicolon. Example: "/Users/user/dir1;/Users/user/dir2".

  • externalConsole

    Windows: When set to true, it will spawn an external console. When set to false, it will use VS Code's integratedTerminal. Linux: When set to true, it will notify VS Code to spawn an external console. When set to false, it will use VS Code's integratedTerminal. macOS: When set to true, it will spawn an external console through lldb-mi. When set to false, the output can be seen in VS Code's debugConsole. Due to limitations within lldb-mi, integratedTerminal support is not available.

  • avoidWindowsConsoleRedirection

    In order to support VSCode's Integrated terminal with gdb on Windows, the extension adds console redirection commands to the debuggee's arguments to have console input and output show up in the integrated terminal. Setting this option to true will disable it.

  • logging

    Optional flags to determine what types of messages should be logged to the Debug Console.

    • exceptions
      Optional flag to determine whether exception messages should be logged to the Debug Console. Defaults to true.
    • moduleLoad
      Optional flag to determine whether module load events should be logged to the Debug Console. Defaults to true.
    • programOutput
      Optional flag to determine whether program output should be logged to the Debug Console. Defaults to true.
    • engineLogging
      Optional flag to determine whether diagnostic engine logs should be logged to the Debug Console. Defaults to false.
    • trace
      Optional flag to determine whether diagnostic adapter command tracing should be logged to the Debug Console. Defaults to false.
    • traceResponse
      Optional flag to determine whether diagnostic adapter command and response tracing should be logged to the Debug Console. Defaults to false.
  • visualizerFile

    .natvis file to be used when debugging. See Natvis syntax reference for information on how to create Natvis files.

  • showDisplayString

    When a visualizerFile is specified, showDisplayString will enable the display string. Turning this option on can cause slower performance during debugging.

Example:

{
   "name": "C++ Launch (Windows)",
   "type": "cppvsdbg",
   "request": "launch",
   "program": "C:\\app1\\Debug\\app1.exe",
   "symbolSearchPath": "C:\\Symbols;C:\\SymbolDir2",
   "externalConsole": true,
   "logging": {
       "moduleLoad": false,
       "trace": true
    },
   "visualizerFile": "${workspaceRoot}/my.natvis",
   "showDisplayString": true
}

Configure the target application

The following options enable you to modify the state of the target application when it is launched:

  • args

    JSON array of command line arguments to pass to the program when it is launched. Example ["arg1", "arg2"]. If you are escaping characters you will need to double escape them. For example ["{\\\"arg\\\": true}] will send {"arg1": true} to your application.

  • cwd

    Sets the working directory of the application launched by the debugger.

  • environment

    Environment variables to add to the environment for the program. Example: [ { "name": "squid", "value": "clam" } ].

Example:

{
   "name": "C++ Launch",
   "type": "cppdbg",
   "request": "launch",
   "program": "${workspaceRoot}/a.out",
   "args": ["arg1", "arg2"],
   "environment": [{"name": "squid", "value": "clam"}],
   "cwd": "${workspaceRoot}"
}

Customizing GDB or LLDB

You can change the behavior of GDB or LLDB by setting the following options:

  • MIMode

    Indicates the debugger that VS Code will connect to. Must be set to gdb or lldb. This is pre-configured on a per-operating system basis and can be changed as needed.

  • miDebuggerPath

    The path to the debugger (such as gdb). When only the executable is specified, it will search the operating system's PATH variable for a debugger (GDB on Linux and Windows, LLDB on OS X).

  • miDebuggerArgs

    Additional arguments to pass to the debugger (such as gdb).

  • stopAtEntry

    If set to true, the debugger should stop at the entry-point of the target (ignored on attach). Default value is false.

  • setupCommands

    JSON array of commands to execute in order to setup the GDB or LLDB. Example: "setupCommands": [ { "text": "target-run", "description": "run target", "ignoreFailures": false }].

  • customLaunchSetupCommands

    If provided, this replaces the default commands used to launch a target with some other commands. For example, this can be "-target-attach" in order to attach to a target process. An empty command list replaces the launch commands with nothing, which can be useful if the debugger is being provided launch options as command line options. Example: "customLaunchSetupCommands": [ { "text": "target-run", "description": "run target", "ignoreFailures": false }].

  • launchCompleteCommand

    The command to execute after the debugger is fully setup in order to cause the target process to run. Allowed values are "exec-run", "exec-continue", "None". The default value is "exec-run".

Example:

{
   "name": "C++ Launch",
   "type": "cppdbg",
   "request": "launch",
   "program": "${workspaceRoot}/a.out",
   "stopAtEntry": false,
   "customLaunchSetupCommands": [
      { "text": "target-run", "description": "run target", "ignoreFailures": false }
   ],
   "launchCompleteCommand": "exec-run",
   "linux": {
      "MIMode": "gdb",
      "miDebuggerPath": "/usr/bin/gdb"
   },
   "osx": {
      "MIMode": "lldb"
   },
   "windows": {
      "MIMode": "gdb",
      "miDebuggerPath": "C:\\MinGw\\bin\\gdb.exe"
   }
}

Debugging dump files

The C/C++ extension enables debugging dump files on Windows and core dump files Linux and OS X.

  • dumpPath

    If you want to debug a Windows dump file, set this to the path to the dump file to start debugging in the launch configuration.

  • coreDumpPath

    Full path to a core dump file to debug for the specified program. Set this to the path to the core dump file to start debugging in the launch configuration. Note: core dump debugging is not supported with MinGw.

Remote debugging or debugging with a local debugger server

  • miDebuggerServerAddress

    Network address of the debugger server (e.g. gdbserver) to connect to for remote debugging (example: localhost:1234).

  • debugServerPath

    Full path to debug server to launch.

  • debugServerArgs

    Arguments for the debugger server.

  • serverStarted

    Server-started pattern to look for in the debug server output.

  • serverLaunchTimeout

    Time in milliseconds, for the debugger to wait for the debugServer to start up. Default is 10000.

Additional properties

  • processId

    Defaults to ${command.pickProcess} which will display a list of available processes the debugger can attach to. It is recommended to leave this default, but the property can be explicitly set to a specific process ID for the debugger to attach to.

  • request

    Indicates whether the configuration section is intended to launch the program or attach to an already running instance.

  • targetArchitecture

    Deprecated This option is no longer needed as the target architecture is automatically detected.

  • type

    Indicates the underlying debugger being used. Must be cppvsdbg when using the Visual Studio Windows debugger, and cppdbg when using GDB or LLDB. This is automatically set to the correct value when the launch.json file is created.

  • sourceFileMap

    This allows mapping of the compile time paths for source to local source locations. It is an object of key/value pairs and will resolve the first string-matched path. (example: "sourceFileMap": { "/mnt/c": "c:\\" } will map any path returned by the debugger that begins with /mnt/c and convert it to c:\\. You can have multiple mappings in the object but they will be handled in the order provided.)