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Feature/crafting #83
Feature/crafting #83
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…/RarityExtended into feature/crafting
…ended into feature/uiFlow
…to feature/crafting
Changed * 2 images * a few things Ceazor says * some text in an error (The craftmaster to CEAZOR)
typo in my own edits
Ceazor changes
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Thank you for this review ! Good call for the redirect, I will change that (EDIT : ✅) Yep, kind of a hell ... The items your adventurer are crafting, with their own specific gold, XP or crafting materials, are not linked to them, but only to the player wallet. There is not |
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lgtm
What it does ✨
Add the crafting to the UI !
This is a big PR with a lot of stuff.
There is some part of the new UI, it's dependant of #74 and #73.
There is a new tab (
Inventory
) which will be used to display all the items for a specific address (player address). The items crafted are not linked to a specific adventurer, but to the address, unlike the crafting materials (rat skin), the gold, or the artifacts from The Forest.The crafting system is based on the
Current Adventurer
that can be changed on the top right menu.The crafting success is based on the Intelligence, the Craft skill level and a random dice. You can use 10 rat skin to increase your success chance. Each item has a specific difficulty based on some caracteristics.
I tried to handle all the situations, but I may have missed some of them !