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Ravaelles committed Mar 1, 2017
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Expand Up @@ -9,11 +9,12 @@ Atlantis wraps everything heavily, so you don't need to write yourself countless
# What it can do
- all three races are supported
- enables to you to run your bot in *one* click from your IDE, just run it and it will run Chaoslauncher and Starcraft
- build orders are fully customizable and very easy to use, see bwapi/read/build_orders files; multiple notations are accepted including Liquipedia notation, see an example [here](https://github.com/Ravaelles/Atlantis/blob/develop/bwapi-data/AI/build_orders/Terran/1%20Fact%20FE.txt#L26)
- build orders are fully customizable and very easy to use, see bwapi/read/build_orders files; multiple notations are accepted including Liquipedia notation, see an example [here](https://github.com/Ravaelles/Atlantis/blob/develop/bwapi-data/AI/build_orders/Terran/1%20Fact%20FE.txt#L26); you can also switch active build order easily
- provides handy keyboard shortcuts like: speed faster/slower (+/-), exit (Esc), painting modes (1,2,3)
- takes care of the economy for you (gathering, construction)
- workers are assigned to optimal mineral fields
- scouts in order to find enemy base and detect the build order used
- assigns workers to optimal mineral fields
- scouts to find enemy base and detects the build order used
- if enemy goes air/hidden units responds by building e.g. Missile Turrets
- micro-managers that handle unit's behavior (e.g. run from nearby Zealots)
- auto-expansion when minerals exceed e.g. 450 minerals
- evaluation of unit chance to win the nearby skirmish and retreating when needed
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