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A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

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RayBloodworth/Lugdunum

 
 

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Lugdunum3D

A modern cross-platform 3D rendering engine built with Vulkan and modern C++14. Documentation and more are available on the homepage.

Building

Our build system is CMake and this repository contains the appropriate build files to build on Linux, Windows and Android using a C++14 compiler (see tested toolchains). Third party dependencies are built using Lugdunum-ThirdParty and the thirdpary.yml file located at the root of this repository. Follow the instructions on our documentation to build Lugdunum.

Linux

CircleCI CircleCI

Windows

CircleCI CircleCI

Examples

All the examples can be built using the CMakeLists.txt in the ./samples directory.

The simplest of all. Renders a colored triangle.



This basic example draws a procedurally generated rotating cube.



This example draws a procedurally generated rotating sphere using PBR, which is lit by 4 directional lights.


This basic examples draws an array of procedurally generated spheres using PBR, the whole array shows a gradient of the PBR parameters. The spheres are also lit by 4 directional lights, and a free moving camera allows to explore the different materials and reflections.

Displays the classic Battle Damaged Sci-fi Helmet - PBR by theblueturtle_ with a skybox and a free moving camera.



Tests

Tests can be enabled using the BUILD_TESTS CMake flag.

Tested toolchains

Compiler Operating System Architecture Version String
Clang 3.8 Android NDK r14b with Unified Header arm64-v8a Android clang version 3.8.275480 (based on LLVM 3.8.275480)
Visual Studio 2017 Windows 10 Build 16170 x64 MSVC 19.10.25017.0
GCC 6.2.0 Linux Ubuntu 16.04.1 with kernel 4.8 x64 gcc version 6.2.0 20160901
GCC 6.2.0 Linux Tegra-Ubuntu 4.4.15 aarch64 gcc version 6.2.0 20160901

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A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

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  • C++ 74.9%
  • C 19.5%
  • CMake 4.0%
  • GLSL 1.3%
  • Shell 0.3%