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I'm not convinced that a general quadrilateral object would be much slower than our current axis-aligned rectangle objects. This would replace xy_rect, xz_rect, and yz_rect.
The text was updated successfully, but these errors were encountered:
This reverts commit b0fbca7b0c6c4e77491b1bbebc6ed5fe939d912e.
Removing these primitives, since we will not be using them. This change
also removes the temporary test scene for quads.
Resolves#292Resolves#662Resolves#681Resolves#756Resolves#780
I'm not convinced that a general quadrilateral object would be much slower than our current axis-aligned rectangle objects. This would replace
xy_rect
,xz_rect
, andyz_rect
.The text was updated successfully, but these errors were encountered: