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The prior code had multiple implementations of `ray_color()` that
created a new light on every ray bounce. This change now passes in the
light shape from the scene.
NOTE: This change is untested. We have big changes pending for book
three when we begin v4.0.0 development soon, so I expect that this code
will be heavily modified (and tested) at that time.
Resolves#759
See light_shape variable.
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